Construct n-dimensional rotation matrix.

This commit is contained in:
Rouven Spreckels 2024-03-01 20:22:50 +01:00
parent 8c6f14fcd0
commit 5e10563612
5 changed files with 181 additions and 11 deletions

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@ -69,6 +69,66 @@ where
} }
} }
/// # Rotation in any dimension
impl<T, D> OMatrix<T, D, D>
where
T: RealField,
D: DimName,
DefaultAllocator: Allocator<T, D, D> + Allocator<T, D, U1> + Allocator<T, U1, D>,
{
/// The n-dimensional rotation matrix described by an oriented minor arc.
///
/// See [`Rotation::from_arc`](`crate::Rotation::from_arc`) for details.
#[must_use]
pub fn from_arc<SB, SC>(
from: &Unit<Vector<T, D, SB>>,
to: &Unit<Vector<T, D, SC>>,
) -> Option<Self>
where
SB: Storage<T, D> + Clone,
SC: Storage<T, D> + Clone,
{
let (a, b, ab) = (from.as_ref(), to.as_ref(), from.dot(to));
let d = T::one() + ab;
(d > T::default_epsilon().sqrt()).then(|| {
let k = &(b * a.transpose() - a * b.transpose());
// Codesido's Rotation Formula
// <https://doi.org/10.14232/ejqtde.2018.1.13>
//
// Equals `Self::identity() + k + k * k / d`:
let mut r = Self::identity() + k;
r.gemm(d.recip(), k, k, T::one());
r
})
}
/// The n-dimensional rotation matrix described by an oriented minor arc and a signed angle.
///
/// See [`Rotation::from_arc_angle`](`crate::Rotation::from_arc_angle`) for details.
#[must_use]
pub fn from_arc_angle<SB, SC>(
from: &Unit<Vector<T, D, SB>>,
to: &Unit<Vector<T, D, SC>>,
angle: T,
) -> Option<Self>
where
SB: Storage<T, D> + Clone,
SC: Storage<T, D> + Clone,
{
let (a, b, ab) = (from.as_ref(), to.as_ref(), from.dot(to));
// Tries making `b` orthonormal to `a` via Gram-Schmidt process.
(b - a * ab)
.try_normalize(T::default_epsilon().sqrt())
.map(|ref b| {
let (sin, cos) = angle.sin_cos();
let [at, bt] = [&a.transpose(), &b.transpose()];
let [k1, k2] = [b * at - a * bt, -(a * at + b * bt)];
// Simple rotations / Rotation in a twoplane
// <https://doi.org/10.48550/arXiv.1103.5263>
Self::identity() + k1 * sin + k2 * (T::one() - cos)
})
}
}
/// # 2D transformations as a Matrix3 /// # 2D transformations as a Matrix3
impl<T: RealField> Matrix3<T> { impl<T: RealField> Matrix3<T> {
/// Builds a 2 dimensional homogeneous rotation matrix from an angle in radian. /// Builds a 2 dimensional homogeneous rotation matrix from an angle in radian.

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@ -81,6 +81,7 @@ pub type MatrixCross<T, R1, C1, R2, C2> =
/// - [2D transformations as a Matrix3 <span style="float:right;">`new_rotation`…</span>](#2d-transformations-as-a-matrix3) /// - [2D transformations as a Matrix3 <span style="float:right;">`new_rotation`…</span>](#2d-transformations-as-a-matrix3)
/// - [3D transformations as a Matrix4 <span style="float:right;">`new_rotation`, `new_perspective`, `look_at_rh`…</span>](#3d-transformations-as-a-matrix4) /// - [3D transformations as a Matrix4 <span style="float:right;">`new_rotation`, `new_perspective`, `look_at_rh`…</span>](#3d-transformations-as-a-matrix4)
/// - [Translation and scaling in any dimension <span style="float:right;">`new_scaling`, `new_translation`…</span>](#translation-and-scaling-in-any-dimension) /// - [Translation and scaling in any dimension <span style="float:right;">`new_scaling`, `new_translation`…</span>](#translation-and-scaling-in-any-dimension)
/// - [Rotation in any dimension <span style="float:right;">`from_arc`, `from_arc_angle`</span>](#rotation-in-any-dimension)
/// - [Append/prepend translation and scaling <span style="float:right;">`append_scaling`, `prepend_translation_mut`…</span>](#appendprepend-translation-and-scaling) /// - [Append/prepend translation and scaling <span style="float:right;">`append_scaling`, `prepend_translation_mut`…</span>](#appendprepend-translation-and-scaling)
/// - [Transformation of vectors and points <span style="float:right;">`transform_vector`, `transform_point`…</span>](#transformation-of-vectors-and-points) /// - [Transformation of vectors and points <span style="float:right;">`transform_vector`, `transform_point`…</span>](#transformation-of-vectors-and-points)
/// ///

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@ -22,14 +22,14 @@ use rkyv::bytecheck;
/// A rotation matrix. /// A rotation matrix.
/// ///
/// This is also known as an element of a Special Orthogonal (SO) group. /// This is also known as an element of a Special Orthogonal (SO) group. The [`Rotation`] type can
/// The `Rotation` type can either represent a 2D or 3D rotation, represented as a matrix. /// represent an n-dimensional rotation as a matrix. For a rotation based on quaternions, see
/// For a rotation based on quaternions, see [`UnitQuaternion`](crate::UnitQuaternion) instead. /// [`UnitQuaternion`](crate::UnitQuaternion) instead.
/// ///
/// Note that instead of using the [`Rotation`](crate::Rotation) type in your code directly, you should use one /// For fixed dimensions, you should use its aliases (e.g., [`Rotation2`](crate::Rotation2) or
/// of its aliases: [`Rotation2`](crate::Rotation2), or [`Rotation3`](crate::Rotation3). Though /// [`Rotation3`](crate::Rotation3)) instead of the dimension-generic [`Rotation`](crate::Rotation)
/// keep in mind that all the documentation of all the methods of these aliases will also appears on /// type. Though keep in mind that all the documentation of all the methods of these aliases will
/// this page. /// also appears on this page.
/// ///
/// # Construction /// # Construction
/// * [Identity <span style="float:right;">`identity`</span>](#identity) /// * [Identity <span style="float:right;">`identity`</span>](#identity)
@ -38,6 +38,7 @@ use rkyv::bytecheck;
/// * [From a 3D axis and/or angles <span style="float:right;">`new`, `from_euler_angles`, `from_axis_angle`…</span>](#construction-from-a-3d-axis-andor-angles) /// * [From a 3D axis and/or angles <span style="float:right;">`new`, `from_euler_angles`, `from_axis_angle`…</span>](#construction-from-a-3d-axis-andor-angles)
/// * [From a 3D eye position and target point <span style="float:right;">`look_at`, `look_at_lh`, `rotation_between`…</span>](#construction-from-a-3d-eye-position-and-target-point) /// * [From a 3D eye position and target point <span style="float:right;">`look_at`, `look_at_lh`, `rotation_between`…</span>](#construction-from-a-3d-eye-position-and-target-point)
/// * [From an existing 3D matrix or rotations <span style="float:right;">`from_matrix`, `rotation_between`, `powf`…</span>](#construction-from-an-existing-3d-matrix-or-rotations) /// * [From an existing 3D matrix or rotations <span style="float:right;">`from_matrix`, `rotation_between`, `powf`…</span>](#construction-from-an-existing-3d-matrix-or-rotations)
/// * [From an arc in any dimension <span style="float:right;">`from_arc`, `from_arc_angle`…</span>](#construction-in-any-dimension)
/// ///
/// # Transformation and composition /// # Transformation and composition
/// Note that transforming vectors and points can be done by multiplication, e.g., `rotation * point`. /// Note that transforming vectors and points can be done by multiplication, e.g., `rotation * point`.

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@ -2,10 +2,25 @@ use crate::geometry::Rotation;
/// A 2-dimensional rotation matrix. /// A 2-dimensional rotation matrix.
/// ///
/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.** /// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type, too.**
pub type Rotation2<T> = Rotation<T, 2>; pub type Rotation2<T> = Rotation<T, 2>;
/// A 3-dimensional rotation matrix. /// A 3-dimensional rotation matrix.
/// ///
/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.** /// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type, too.**
pub type Rotation3<T> = Rotation<T, 3>; pub type Rotation3<T> = Rotation<T, 3>;
/// A 4-dimensional rotation matrix.
///
/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type, too.**
pub type Rotation4<T> = Rotation<T, 4>;
/// A 5-dimensional rotation matrix.
///
/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type, too.**
pub type Rotation5<T> = Rotation<T, 5>;
/// A 6-dimensional rotation matrix.
///
/// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type, too.**
pub type Rotation6<T> = Rotation<T, 6>;

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@ -1,8 +1,8 @@
use num::{One, Zero}; use num::{One, Zero};
use simba::scalar::{ClosedAdd, ClosedMul, SupersetOf}; use simba::scalar::{ClosedAdd, ClosedMul, RealField, SupersetOf};
use crate::base::{SMatrix, Scalar}; use crate::base::{storage::Storage, Const, SMatrix, Scalar, Unit, Vector};
use crate::geometry::Rotation; use crate::geometry::Rotation;
@ -44,6 +44,99 @@ where
} }
} }
/// # Construction in any dimension
impl<T: RealField, const D: usize> Rotation<T, D> {
/// The n-dimensional rotation matrix described by an oriented minor arc.
///
/// This is the rotation `rot` aligning `from` with `to` over their minor angle such that
/// `(rot * from).angle(to) == 0` and `(rot * from).dot(to).is_positive()`.
///
/// Returns `None` with `from` and `to` being anti-parallel. In contrast to
/// [`Self::from_arc_angle`], this method is robust for approximately parallel vectors
/// continuously approaching identity.
///
/// See also [`OMatrix::from_arc`](`crate::OMatrix::from_arc`) for owned matrices generic over
/// storage.
///
/// # Example
///
/// ```
/// # #[macro_use] extern crate approx;
/// # use nalgebra::{Rotation, Unit, Vector6};
/// let from = Unit::new_normalize(Vector6::new(-4.0, -2.4, 0.0, -3.3, -1.0, -9.0));
/// let to = Unit::new_normalize(Vector6::new(3.0, 1.0, 2.0, 2.0, 9.0, 6.0));
///
/// // Aligns `from` with `to`.
/// let rot = Rotation::from_arc(&from, &to).unwrap();
/// assert_relative_eq!(rot * from, to, epsilon = 1.0e-6);
/// assert_relative_eq!(rot.inverse() * to, from, epsilon = 1.0e-6);
///
/// // Returns identity with `from` and `to` being parallel.
/// let rot = Rotation::from_arc(&from, &from).unwrap();
/// assert_relative_eq!(rot, Rotation::identity(), epsilon = 1.0e-6);
///
/// // Returns `None` with `from` and `to` being anti-parallel.
/// assert!(Rotation::from_arc(&from, &-from).is_none());
/// ```
#[must_use]
#[inline]
pub fn from_arc<SB, SC>(
from: &Unit<Vector<T, Const<D>, SB>>,
to: &Unit<Vector<T, Const<D>, SC>>,
) -> Option<Self>
where
T: RealField,
SB: Storage<T, Const<D>> + Clone,
SC: Storage<T, Const<D>> + Clone,
{
SMatrix::from_arc(from, to).map(Self::from_matrix_unchecked)
}
/// The n-dimensional rotation matrix described by an oriented minor arc and a signed angle.
///
/// Returns `None` with `from` and `to` being collinear. This method is more robust, the less
/// `from` and `to` are collinear, regardless of `angle`.
///
/// See also [`Self::from_arc`] aligning `from` with `to` over their minor angle.
///
/// See also [`OMatrix::from_arc_angle`](`crate::OMatrix::from_arc_angle`) for owned matrices
/// generic over storage.
///
/// # Example
///
/// ```
/// # #[macro_use] extern crate approx;
/// # use nalgebra::{Rotation, Unit, Vector6};
/// let from = Unit::new_normalize(Vector6::new(1.0, 2.0, 3.0, 4.0, 5.0, 6.0));
/// let to = Unit::new_normalize(Vector6::new(3.0, 1.0, 2.0, 5.0, 9.0, 4.0));
///
/// // Rotates by signed angle where `from` and `to` define its orientation.
/// let angle = 70f64.to_radians();
/// let rot = Rotation::from_arc_angle(&from, &to, angle).unwrap();
/// assert_relative_eq!((rot * from).angle(&from), angle, epsilon = 1.0e-6);
/// assert_relative_eq!((rot.inverse() * to).angle(&to), angle, epsilon = 1.0e-6);
/// let inv = Rotation::from_arc_angle(&from, &to, -angle).unwrap();
/// assert_relative_eq!(rot.inverse(), inv, epsilon = 1.0e-6);
///
/// // Returns `None` with `from` and `to` being collinear.
/// assert!(Rotation::from_arc_angle(&from, &from, angle).is_none());
/// assert!(Rotation::from_arc_angle(&from, &-from, angle).is_none());
/// ```
#[must_use]
#[inline]
pub fn from_arc_angle<SB, SC>(
from: &Unit<Vector<T, Const<D>, SB>>,
to: &Unit<Vector<T, Const<D>, SC>>,
angle: T,
) -> Option<Self>
where
T: RealField,
SB: Storage<T, Const<D>> + Clone,
SC: Storage<T, Const<D>> + Clone,
{
SMatrix::from_arc_angle(from, to, angle).map(Self::from_matrix_unchecked)
}
}
impl<T: Scalar, const D: usize> Rotation<T, D> { impl<T: Scalar, const D: usize> Rotation<T, D> {
/// Cast the components of `self` to another type. /// Cast the components of `self` to another type.
/// ///