Retain new_observer_frame as a deprecated wrapper function
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@ -134,6 +134,12 @@ impl<N: Real> Matrix4<N> {
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IsometryMatrix3::face_towards(eye, target, up).to_homogeneous()
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IsometryMatrix3::face_towards(eye, target, up).to_homogeneous()
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}
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}
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/// Deprecated: Use [Matrix4::face_towards] instead.
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#[deprecated(note="renamed to `face_towards`")]
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pub fn new_observer_frame(eye: &Point3<N>, target: &Point3<N>, up: &Vector3<N>) -> Self {
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Matrix4::face_towards(eye, target, up)
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}
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/// Builds a right-handed look-at view matrix.
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/// Builds a right-handed look-at view matrix.
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#[inline]
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#[inline]
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pub fn look_at_rh(eye: &Point3<N>, target: &Point3<N>, up: &Vector3<N>) -> Self {
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pub fn look_at_rh(eye: &Point3<N>, target: &Point3<N>, up: &Vector3<N>) -> Self {
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@ -233,6 +233,15 @@ macro_rules! isometry_construction_impl(
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$RotId::face_towards(&(target - eye), up))
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$RotId::face_towards(&(target - eye), up))
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}
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}
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/// Deprecated: Use [Isometry::face_towards] instead.
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#[deprecated(note="renamed to `face_towards`")]
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pub fn new_observer_frame(eye: &Point3<N>,
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target: &Point3<N>,
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up: &Vector3<N>)
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-> Self {
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Self::face_towards(eye, target, up)
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}
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/// Builds a right-handed look-at view matrix.
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/// Builds a right-handed look-at view matrix.
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///
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///
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/// It maps the view direction `target - eye` to the **negative** `z` axis to and the `eye` to the origin.
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/// It maps the view direction `target - eye` to the **negative** `z` axis to and the `eye` to the origin.
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@ -464,6 +464,16 @@ impl<N: Real> UnitQuaternion<N> {
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Self::from_rotation_matrix(&Rotation::<N, U3>::face_towards(dir, up))
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Self::from_rotation_matrix(&Rotation::<N, U3>::face_towards(dir, up))
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}
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}
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/// Deprecated: Use [UnitQuaternion::face_towards] instead.
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#[deprecated(note="renamed to `face_towards`")]
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pub fn new_observer_frames<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
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where
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SB: Storage<N, U3>,
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SC: Storage<N, U3>,
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{
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Self::face_towards(dir, up)
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}
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/// Builds a right-handed look-at view matrix without translation.
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/// Builds a right-handed look-at view matrix without translation.
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///
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///
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/// It maps the view direction `dir` to the **negative** `z` axis.
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/// It maps the view direction `dir` to the **negative** `z` axis.
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@ -427,6 +427,16 @@ impl<N: Real> Rotation3<N> {
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))
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))
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}
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}
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/// Deprecated: Use [Rotation3::face_towards] instead.
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#[deprecated(note="renamed to `face_towards`")]
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pub fn new_observer_frames<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
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where
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SB: Storage<N, U3>,
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SC: Storage<N, U3>,
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{
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Self::face_towards(dir, up)
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}
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/// Builds a right-handed look-at view matrix without translation.
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/// Builds a right-handed look-at view matrix without translation.
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///
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///
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/// It maps the view direction `dir` to the **negative** `z` axis.
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/// It maps the view direction `dir` to the **negative** `z` axis.
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@ -253,6 +253,16 @@ macro_rules! similarity_construction_impl(
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Self::from_isometry(Isometry::<_, U3, $Rot>::face_towards(eye, target, up), scaling)
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Self::from_isometry(Isometry::<_, U3, $Rot>::face_towards(eye, target, up), scaling)
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}
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}
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/// Deprecated: Use [SimilarityMatrix3::face_towards] instead.
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#[deprecated(note="renamed to `face_towards`")]
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pub fn new_observer_frames(eye: &Point3<N>,
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target: &Point3<N>,
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up: &Vector3<N>,
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scaling: N)
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-> Self {
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Self::face_towards(eye, target, up, scaling)
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}
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/// Builds a right-handed look-at view matrix including scaling factor.
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/// Builds a right-handed look-at view matrix including scaling factor.
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///
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///
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/// This conforms to the common notion of right handed look-at matrix from the computer
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/// This conforms to the common notion of right handed look-at matrix from the computer
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