Add doc-tests to rotation_specialization.
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@ -980,7 +980,7 @@ impl<N: Real> UnitQuaternion<N> {
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#[inline]
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#[deprecated(note = "This is renamed to use `.euler_angles()`.")]
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pub fn to_euler_angles(&self) -> (N, N, N) {
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self.to_rotation_matrix().to_euler_angles()
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self.euler_angles()
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}
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/// Retrieves the euler angles corresponding to this unit quaternion.
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@ -1000,7 +1000,7 @@ impl<N: Real> UnitQuaternion<N> {
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/// ```
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#[inline]
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pub fn euler_angles(&self) -> (N, N, N) {
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self.to_rotation_matrix().to_euler_angles()
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self.to_rotation_matrix().euler_angles()
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}
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/// Converts this unit quaternion into its equivalent homogeneous transformation matrix.
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@ -196,6 +196,14 @@ impl<N: Real> UnitQuaternion<N> {
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/// Creates a new unit quaternion from a quaternion.
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///
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/// The input quaternion will be normalized.
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#[inline]
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pub fn from_quaternion(q: Quaternion<N>) -> Self {
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Self::new_normalize(q)
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}
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/// Creates a new unit quaternion from Euler angles.
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///
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/// The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.
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///
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/// # Example
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/// ```
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@ -209,14 +217,6 @@ impl<N: Real> UnitQuaternion<N> {
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/// assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
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/// ```
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#[inline]
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pub fn from_quaternion(q: Quaternion<N>) -> Self {
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Self::new_normalize(q)
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}
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/// Creates a new unit quaternion from Euler angles.
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///
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/// The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.
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#[inline]
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pub fn from_euler_angles(roll: N, pitch: N, yaw: N) -> Self {
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let (sr, cr) = (roll * ::convert(0.5f64)).sin_cos();
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let (sp, cp) = (pitch * ::convert(0.5f64)).sin_cos();
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@ -435,7 +435,7 @@ impl<N: Real> UnitQuaternion<N> {
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/// Creates an unit quaternion that corresponds to the local frame of an observer standing at the
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/// origin and looking toward `dir`.
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///
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/// It maps the `z` axis to the view direction `dir`.
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/// It maps the `z` axis to the direction `dir`.
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///
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/// # Arguments
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/// * dir - The look direction. It does not need to be normalized.
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@ -22,6 +22,18 @@ use geometry::{Rotation2, Rotation3, UnitComplex};
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*/
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impl<N: Real> Rotation2<N> {
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/// Builds a 2 dimensional rotation matrix from an angle in radian.
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///
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/// # Example
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///
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{Rotation2, Vector2, Point2};
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/// let rot = Rotation2::new(f32::consts::FRAC_PI_2);
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///
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/// assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));
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/// ```
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pub fn new(angle: N) -> Self {
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let (sia, coa) = angle.sin_cos();
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Self::from_matrix_unchecked(MatrixN::<N, U2>::new(coa, -sia, sia, coa))
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@ -29,7 +41,9 @@ impl<N: Real> Rotation2<N> {
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/// Builds a 2 dimensional rotation matrix from an angle in radian wrapped in a 1-dimensional vector.
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///
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/// Equivalent to `Self::new(axisangle[0])`.
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///
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/// This is generally used in the context of generic programming. Using
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/// the `::new(angle)` method instead is more common.
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#[inline]
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pub fn from_scaled_axis<SB: Storage<N, U1>>(axisangle: Vector<N, U1, SB>) -> Self {
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Self::new(axisangle[0])
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@ -38,6 +52,18 @@ impl<N: Real> Rotation2<N> {
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/// The rotation matrix required to align `a` and `b` but with its angle.
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///
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/// This is the rotation `R` such that `(R * a).angle(b) == 0 && (R * a).dot(b).is_positive()`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Vector2, Rotation2};
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/// let a = Vector2::new(1.0, 2.0);
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/// let b = Vector2::new(2.0, 1.0);
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/// let rot = Rotation2::rotation_between(&a, &b);
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/// assert_relative_eq!(rot * a, b);
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/// assert_relative_eq!(rot.inverse() * b, a);
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/// ```
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#[inline]
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pub fn rotation_between<SB, SC>(a: &Vector<N, U2, SB>, b: &Vector<N, U2, SC>) -> Self
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where
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@ -49,6 +75,19 @@ impl<N: Real> Rotation2<N> {
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/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
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/// direction, raised to the power `s`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Vector2, Rotation2};
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/// let a = Vector2::new(1.0, 2.0);
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/// let b = Vector2::new(2.0, 1.0);
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/// let rot2 = Rotation2::scaled_rotation_between(&a, &b, 0.2);
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/// let rot5 = Rotation2::scaled_rotation_between(&a, &b, 0.5);
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/// assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6);
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/// assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);
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/// ```
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#[inline]
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pub fn scaled_rotation_between<SB, SC>(
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a: &Vector<N, U2, SB>,
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@ -65,12 +104,28 @@ impl<N: Real> Rotation2<N> {
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impl<N: Real> Rotation2<N> {
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/// The rotation angle.
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///
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/// # Example
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/// ```
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/// # use nalgebra::Rotation2;
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/// let rot = Rotation2::new(1.78);
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/// assert_eq!(rot.angle(), 1.78);
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/// ```
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#[inline]
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pub fn angle(&self) -> N {
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self.matrix()[(1, 0)].atan2(self.matrix()[(0, 0)])
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}
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/// The rotation angle needed to make `self` and `other` coincide.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::Rotation2;
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/// let rot1 = Rotation2::new(0.1);
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/// let rot2 = Rotation2::new(1.7);
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/// assert_relative_eq!(rot1.angle_to(&rot2), 1.6);
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#[inline]
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pub fn angle_to(&self, other: &Rotation2<N>) -> N {
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self.rotation_to(other).angle()
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@ -79,6 +134,19 @@ impl<N: Real> Rotation2<N> {
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/// The rotation matrix needed to make `self` and `other` coincide.
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///
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/// The result is such that: `self.rotation_to(other) * self == other`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::Rotation2;
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/// let rot1 = Rotation2::new(0.1);
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/// let rot2 = Rotation2::new(1.7);
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/// let rot_to = rot1.rotation_to(&rot2);
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///
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/// assert_relative_eq!(rot_to * rot1, rot2);
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/// assert_relative_eq!(rot_to.inverse() * rot2, rot1);
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/// ```
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#[inline]
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pub fn rotation_to(&self, other: &Rotation2<N>) -> Rotation2<N> {
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other * self.inverse()
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@ -86,12 +154,23 @@ impl<N: Real> Rotation2<N> {
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/// Raise the quaternion to a given floating power, i.e., returns the rotation with the angle
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/// of `self` multiplied by `n`.
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///
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/// # Example
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/// ```
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/// # use nalgebra::Rotation2;
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/// let rot = Rotation2::new(0.78);
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/// let pow = rot.powf(2.0);
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/// assert_eq!(pow.angle(), 1.56);
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/// ```
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#[inline]
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pub fn powf(&self, n: N) -> Rotation2<N> {
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Self::new(self.angle() * n)
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}
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/// The rotation angle returned as a 1-dimensional vector.
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///
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/// This is generally used in the context of generic programming. Using
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/// the `.angle()` method instead is more common.
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#[inline]
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pub fn scaled_axis(&self) -> VectorN<N, U1> {
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Vector1::new(self.angle())
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@ -129,6 +208,25 @@ impl<N: Real> Rotation3<N> {
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/// # Arguments
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/// * `axisangle` - A vector representing the rotation. Its magnitude is the amount of rotation
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/// in radian. Its direction is the axis of rotation.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{Rotation3, Point3, Vector3};
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/// let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
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/// // Point and vector being transformed in the tests.
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/// let pt = Point3::new(4.0, 5.0, 6.0);
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/// let vec = Vector3::new(4.0, 5.0, 6.0);
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/// let rot = Rotation3::new(axisangle);
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///
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/// assert_relative_eq!(rot * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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/// assert_relative_eq!(rot * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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///
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/// // A zero vector yields an identity.
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/// assert_eq!(Rotation3::new(Vector3::<f32>::zeros()), Rotation3::identity());
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/// ```
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pub fn new<SB: Storage<N, U3>>(axisangle: Vector<N, U3, SB>) -> Self {
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let axisangle = axisangle.into_owned();
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let (axis, angle) = Unit::new_and_get(axisangle);
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@ -136,11 +234,54 @@ impl<N: Real> Rotation3<N> {
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}
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/// Builds a 3D rotation matrix from an axis scaled by the rotation angle.
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///
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/// This is the same as `Self::new(axisangle)`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{Rotation3, Point3, Vector3};
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/// let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
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/// // Point and vector being transformed in the tests.
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/// let pt = Point3::new(4.0, 5.0, 6.0);
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/// let vec = Vector3::new(4.0, 5.0, 6.0);
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/// let rot = Rotation3::new(axisangle);
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///
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/// assert_relative_eq!(rot * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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/// assert_relative_eq!(rot * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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///
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/// // A zero vector yields an identity.
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/// assert_eq!(Rotation3::from_scaled_axis(Vector3::<f32>::zeros()), Rotation3::identity());
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/// ```
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pub fn from_scaled_axis<SB: Storage<N, U3>>(axisangle: Vector<N, U3, SB>) -> Self {
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Self::new(axisangle)
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}
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/// Builds a 3D rotation matrix from an axis and a rotation angle.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{Rotation3, Point3, Vector3};
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/// let axis = Vector3::y_axis();
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/// let angle = f32::consts::FRAC_PI_2;
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/// // Point and vector being transformed in the tests.
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/// let pt = Point3::new(4.0, 5.0, 6.0);
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/// let vec = Vector3::new(4.0, 5.0, 6.0);
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/// let rot = Rotation3::from_axis_angle(&axis, angle);
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///
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/// assert_eq!(rot.axis().unwrap(), axis);
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/// assert_eq!(rot.angle(), angle);
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/// assert_relative_eq!(rot * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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/// assert_relative_eq!(rot * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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///
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/// // A zero vector yields an identity.
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/// assert_eq!(Rotation3::from_scaled_axis(Vector3::<f32>::zeros()), Rotation3::identity());
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/// ```
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pub fn from_axis_angle<SB>(axis: &Unit<Vector<N, U3, SB>>, angle: N) -> Self
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where SB: Storage<N, U3> {
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if angle.is_zero() {
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@ -172,6 +313,18 @@ impl<N: Real> Rotation3<N> {
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/// Creates a new rotation from Euler angles.
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///
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/// The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::Rotation3;
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/// let rot = Rotation3::from_euler_angles(0.1, 0.2, 0.3);
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/// let euler = rot.euler_angles();
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/// assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
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/// ```
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pub fn from_euler_angles(roll: N, pitch: N, yaw: N) -> Self {
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let (sr, cr) = roll.sin_cos();
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let (sp, cp) = pitch.sin_cos();
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/// Creates Euler angles from a rotation.
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///
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/// The angles are produced in the form (roll, yaw, pitch).
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/// The angles are produced in the form (roll, pitch, yaw).
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#[deprecated(note = "This is renamed to use `.euler_angles()`.")]
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pub fn to_euler_angles(&self) -> (N, N, N) {
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self.euler_angles()
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}
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/// Euler angles corresponding to this rotation from a rotation.
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///
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/// The angles are produced in the form (roll, pitch, yaw).
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::Rotation3;
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/// let rot = Rotation3::from_euler_angles(0.1, 0.2, 0.3);
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/// let euler = rot.euler_angles();
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/// assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
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/// ```
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pub fn euler_angles(&self) -> (N, N, N) {
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// Implementation informed by "Computing Euler angles from a rotation matrix", by Gregory G. Slabaugh
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// http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.371.6578
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if self[(2, 0)].abs() != N::one() {
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/// Creates a rotation that corresponds to the local frame of an observer standing at the
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/// origin and looking toward `dir`.
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///
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/// It maps the view direction `dir` to the positive `z` axis.
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/// It maps the `z` axis to the direction `dir`.
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///
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/// # Arguments
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/// * dir - The look direction, that is, direction the matrix `z` axis will be aligned with.
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/// * up - The vertical direction. The only requirement of this parameter is to not be
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/// collinear
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/// to `dir`. Non-collinearity is not checked.
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/// collinear to `dir`. Non-collinearity is not checked.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{Rotation3, Vector3};
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/// let dir = Vector3::new(1.0, 2.0, 3.0);
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/// let up = Vector3::y();
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///
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/// let rot = Rotation3::new_observer_frame(&dir, &up);
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/// assert_relative_eq!(rot * Vector3::z(), dir.normalize());
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/// ```
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#[inline]
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pub fn new_observer_frame<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
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where
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@ -239,13 +424,27 @@ impl<N: Real> Rotation3<N> {
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/// Builds a right-handed look-at view matrix without translation.
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///
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/// It maps the view direction `dir` to the **negative** `z` axis.
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/// This conforms to the common notion of right handed look-at matrix from the computer
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/// graphics community.
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///
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/// # Arguments
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/// * dir - The direction toward which the camera looks.
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/// * up - A vector approximately aligned with required the vertical axis. The only
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/// requirement of this parameter is to not be collinear to `target - eye`.
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/// requirement of this parameter is to not be collinear to `dir`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{Rotation3, Vector3};
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/// let dir = Vector3::new(1.0, 2.0, 3.0);
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/// let up = Vector3::y();
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///
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/// let rot = Rotation3::look_at_rh(&dir, &up);
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/// assert_relative_eq!(rot * dir.normalize(), -Vector3::z());
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/// ```
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#[inline]
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pub fn look_at_rh<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
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where
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/// Builds a left-handed look-at view matrix without translation.
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///
|
||||
/// It maps the view direction `dir` to the **positive** `z` axis.
|
||||
/// This conforms to the common notion of left handed look-at matrix from the computer
|
||||
/// graphics community.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * dir - The direction toward which the camera looks.
|
||||
/// * up - A vector approximately aligned with required the vertical axis. The only
|
||||
/// requirement of this parameter is to not be collinear to `target - eye`.
|
||||
/// requirement of this parameter is to not be collinear to `dir`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use std::f32;
|
||||
/// # use nalgebra::{Rotation3, Vector3};
|
||||
/// let dir = Vector3::new(1.0, 2.0, 3.0);
|
||||
/// let up = Vector3::y();
|
||||
///
|
||||
/// let rot = Rotation3::look_at_lh(&dir, &up);
|
||||
/// assert_relative_eq!(rot * dir.normalize(), Vector3::z());
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn look_at_lh<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
|
||||
where
|
||||
|
@ -276,6 +489,18 @@ impl<N: Real> Rotation3<N> {
|
|||
/// The rotation matrix required to align `a` and `b` but with its angle.
|
||||
///
|
||||
/// This is the rotation `R` such that `(R * a).angle(b) == 0 && (R * a).dot(b).is_positive()`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Vector3, Rotation3};
|
||||
/// let a = Vector3::new(1.0, 2.0, 3.0);
|
||||
/// let b = Vector3::new(3.0, 1.0, 2.0);
|
||||
/// let rot = Rotation3::rotation_between(&a, &b).unwrap();
|
||||
/// assert_relative_eq!(rot * a, b, epsilon = 1.0e-6);
|
||||
/// assert_relative_eq!(rot.inverse() * b, a, epsilon = 1.0e-6);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn rotation_between<SB, SC>(a: &Vector<N, U3, SB>, b: &Vector<N, U3, SC>) -> Option<Self>
|
||||
where
|
||||
|
@ -287,6 +512,19 @@ impl<N: Real> Rotation3<N> {
|
|||
|
||||
/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
|
||||
/// direction, raised to the power `s`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Vector3, Rotation3};
|
||||
/// let a = Vector3::new(1.0, 2.0, 3.0);
|
||||
/// let b = Vector3::new(3.0, 1.0, 2.0);
|
||||
/// let rot2 = Rotation3::scaled_rotation_between(&a, &b, 0.2).unwrap();
|
||||
/// let rot5 = Rotation3::scaled_rotation_between(&a, &b, 0.5).unwrap();
|
||||
/// assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6);
|
||||
/// assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn scaled_rotation_between<SB, SC>(
|
||||
a: &Vector<N, U3, SB>,
|
||||
|
@ -318,7 +556,17 @@ impl<N: Real> Rotation3<N> {
|
|||
Some(Self::identity())
|
||||
}
|
||||
|
||||
/// The rotation angle.
|
||||
/// The rotation angle in [0; pi].
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Unit, Rotation3, Vector3};
|
||||
/// let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0));
|
||||
/// let rot = Rotation3::from_axis_angle(&axis, 1.78);
|
||||
/// assert_relative_eq!(rot.angle(), 1.78);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn angle(&self) -> N {
|
||||
((self.matrix()[(0, 0)] + self.matrix()[(1, 1)] + self.matrix()[(2, 2)] - N::one())
|
||||
|
@ -327,6 +575,21 @@ impl<N: Real> Rotation3<N> {
|
|||
}
|
||||
|
||||
/// The rotation axis. Returns `None` if the rotation angle is zero or PI.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Rotation3, Vector3, Unit};
|
||||
/// let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0));
|
||||
/// let angle = 1.2;
|
||||
/// let rot = Rotation3::from_axis_angle(&axis, angle);
|
||||
/// assert_relative_eq!(rot.axis().unwrap(), axis);
|
||||
///
|
||||
/// // Case with a zero angle.
|
||||
/// let rot = Rotation3::from_axis_angle(&axis, 0.0);
|
||||
/// assert!(rot.axis().is_none());
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn axis(&self) -> Option<Unit<Vector3<N>>> {
|
||||
let axis = VectorN::<N, U3>::new(
|
||||
|
@ -339,6 +602,16 @@ impl<N: Real> Rotation3<N> {
|
|||
}
|
||||
|
||||
/// The rotation axis multiplied by the rotation angle.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Rotation3, Vector3, Unit};
|
||||
/// let axisangle = Vector3::new(0.1, 0.2, 0.3);
|
||||
/// let rot = Rotation3::new(axisangle);
|
||||
/// assert_relative_eq!(rot.scaled_axis(), axisangle, epsilon = 1.0e-6);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn scaled_axis(&self) -> Vector3<N> {
|
||||
if let Some(axis) = self.axis() {
|
||||
|
@ -348,7 +621,46 @@ impl<N: Real> Rotation3<N> {
|
|||
}
|
||||
}
|
||||
|
||||
/// The rotation axis and angle in ]0, pi] of this unit quaternion.
|
||||
///
|
||||
/// Returns `None` if the angle is zero.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Rotation3, Vector3, Unit};
|
||||
/// let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0));
|
||||
/// let angle = 1.2;
|
||||
/// let rot = Rotation3::from_axis_angle(&axis, angle);
|
||||
/// let axis_angle = rot.axis_angle().unwrap();
|
||||
/// assert_relative_eq!(axis_angle.0, axis);
|
||||
/// assert_relative_eq!(axis_angle.1, angle);
|
||||
///
|
||||
/// // Case with a zero angle.
|
||||
/// let rot = Rotation3::from_axis_angle(&axis, 0.0);
|
||||
/// assert!(rot.axis_angle().is_none());
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn axis_angle(&self) -> Option<(Unit<Vector3<N>>, N)> {
|
||||
if let Some(axis) = self.axis() {
|
||||
Some((axis, self.angle()))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// The rotation angle needed to make `self` and `other` coincide.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Rotation3, Vector3};
|
||||
/// let rot1 = Rotation3::from_axis_angle(&Vector3::y_axis(), 1.0);
|
||||
/// let rot2 = Rotation3::from_axis_angle(&Vector3::x_axis(), 0.1);
|
||||
/// assert_relative_eq!(rot1.angle_to(&rot2), 1.0045657, epsilon = 1.0e-6);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn angle_to(&self, other: &Rotation3<N>) -> N {
|
||||
self.rotation_to(other).angle()
|
||||
|
@ -357,6 +669,17 @@ impl<N: Real> Rotation3<N> {
|
|||
/// The rotation matrix needed to make `self` and `other` coincide.
|
||||
///
|
||||
/// The result is such that: `self.rotation_to(other) * self == other`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Rotation3, Vector3};
|
||||
/// let rot1 = Rotation3::from_axis_angle(&Vector3::y_axis(), 1.0);
|
||||
/// let rot2 = Rotation3::from_axis_angle(&Vector3::x_axis(), 0.1);
|
||||
/// let rot_to = rot1.rotation_to(&rot2);
|
||||
/// assert_relative_eq!(rot_to * rot1, rot2, epsilon = 1.0e-6);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn rotation_to(&self, other: &Rotation3<N>) -> Rotation3<N> {
|
||||
other * self.inverse()
|
||||
|
@ -364,6 +687,19 @@ impl<N: Real> Rotation3<N> {
|
|||
|
||||
/// Raise the quaternion to a given floating power, i.e., returns the rotation with the same
|
||||
/// axis as `self` and an angle equal to `self.angle()` multiplied by `n`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # #[macro_use] extern crate approx;
|
||||
/// # extern crate nalgebra;
|
||||
/// # use nalgebra::{Rotation3, Vector3, Unit};
|
||||
/// let axis = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0));
|
||||
/// let angle = 1.2;
|
||||
/// let rot = Rotation3::from_axis_angle(&axis, angle);
|
||||
/// let pow = rot.powf(2.0);
|
||||
/// assert_relative_eq!(pow.axis().unwrap(), axis, epsilon = 1.0e-6);
|
||||
/// assert_eq!(pow.angle(), 2.4);
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn powf(&self, n: N) -> Rotation3<N> {
|
||||
if let Some(axis) = self.axis() {
|
||||
|
|
Loading…
Reference in New Issue