Add rotation_between_axis/scaled_rotation_between_axis.
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@ -12,6 +12,9 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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`::from_element(...)`.
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* The `.iamin()` methods that returns the index of the vector entry with
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smallest absolute value.
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* `UnitQuaternion::scaled_rotation_between_axis` and
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`UnitQuaternion::rotation_between_axis` that take Unit vectors instead of
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Vector as arguments.
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@ -207,24 +207,62 @@ impl<N: Real> UnitQuaternion<N> {
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where SB: Storage<N, U3>,
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SC: Storage<N, U3> {
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// FIXME: code duplication with Rotation.
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if let (Some(na), Some(nb)) = (a.try_normalize(N::zero()), b.try_normalize(N::zero())) {
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let c = na.cross(&nb);
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if let (Some(na), Some(nb)) = (Unit::try_new(a.clone_owned(), N::zero()),
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Unit::try_new(b.clone_owned(), N::zero())) {
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Self::scaled_rotation_between_axis(&na, &nb, s)
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}
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else {
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Some(Self::identity())
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}
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}
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if let Some(axis) = Unit::try_new(c, N::default_epsilon()) {
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return Some(Self::from_axis_angle(&axis, na.dot(&nb).acos() * s))
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/// The unit quaternion needed to make `a` and `b` be collinear and point toward the same
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/// direction.
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#[inline]
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pub fn rotation_between_axis<SB, SC>(a: &Unit<Vector<N, U3, SB>>, b: &Unit<Vector<N, U3, SC>>) -> Option<Self>
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where SB: Storage<N, U3>,
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SC: Storage<N, U3> {
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Self::scaled_rotation_between_axis(a, b, N::one())
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}
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/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
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/// direction, raised to the power `s`.
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#[inline]
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pub fn scaled_rotation_between_axis<SB, SC>(na: &Unit<Vector<N, U3, SB>>,
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nb: &Unit<Vector<N, U3, SC>>,
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s: N)
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-> Option<Self>
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where SB: Storage<N, U3>,
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SC: Storage<N, U3> {
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// FIXME: code duplication with Rotation.
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let c = na.cross(&nb);
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if let Some(axis) = Unit::try_new(c, N::default_epsilon()) {
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let cos = na.dot(&nb);
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// The cosinus may be out of [-1, 1] because of innacuracies.
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if cos <= -N::one() {
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return None
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}
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// Zero or PI.
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if na.dot(&nb) < N::zero() {
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// PI
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//
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// The rotation axis is undefined but the angle not zero. This is not a
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// simple rotation.
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return None;
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else if cos >= N::one() {
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return Some(Self::identity())
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}
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else {
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return Some(Self::from_axis_angle(&axis, cos.acos() * s))
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}
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}
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Some(Self::identity())
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else if na.dot(&nb) < N::zero() {
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// PI
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//
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// The rotation axis is undefined but the angle not zero. This is not a
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// simple rotation.
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return None;
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}
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else {
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// Zero
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Some(Self::identity())
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}
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}
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