Use the `Zero` and `One` traits from the `num` crate.
Remove our own definitions of those traits. Also fixes test-related attributes to make them compile again.
This commit is contained in:
parent
87ded7fa1e
commit
313ca1b8ae
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@ -8,8 +8,8 @@ macro_rules! bench_binop(
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let mut rng = IsaacRng::new_unseeded();
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let mut rng = IsaacRng::new_unseeded();
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let elems1: Vec<$t1> = (0us .. LEN).map(|_| rng.gen::<$t1>()).collect();
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let elems1: Vec<$t1> = (0usize .. LEN).map(|_| rng.gen::<$t1>()).collect();
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let elems2: Vec<$t2> = (0us .. LEN).map(|_| rng.gen::<$t2>()).collect();
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let elems2: Vec<$t2> = (0usize .. LEN).map(|_| rng.gen::<$t2>()).collect();
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let mut i = 0;
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let mut i = 0;
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bh.iter(|| {
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bh.iter(|| {
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@ -31,8 +31,8 @@ macro_rules! bench_binop_na(
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let mut rng = IsaacRng::new_unseeded();
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let mut rng = IsaacRng::new_unseeded();
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let elems1: Vec<$t1> = (0us .. LEN).map(|_| rng.gen::<$t1>()).collect();
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let elems1: Vec<$t1> = (0usize .. LEN).map(|_| rng.gen::<$t1>()).collect();
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let elems2: Vec<$t2> = (0us .. LEN).map(|_| rng.gen::<$t2>()).collect();
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let elems2: Vec<$t2> = (0usize .. LEN).map(|_| rng.gen::<$t2>()).collect();
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let mut i = 0;
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let mut i = 0;
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bh.iter(|| {
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bh.iter(|| {
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@ -54,7 +54,7 @@ macro_rules! bench_unop(
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let mut rng = IsaacRng::new_unseeded();
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let mut rng = IsaacRng::new_unseeded();
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let elems: Vec<$t> = (0us .. LEN).map(|_| rng.gen::<$t>()).collect();
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let elems: Vec<$t> = (0usize .. LEN).map(|_| rng.gen::<$t>()).collect();
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let mut i = 0;
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let mut i = 0;
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bh.iter(|| {
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bh.iter(|| {
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@ -76,7 +76,7 @@ macro_rules! bench_unop_self(
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let mut rng = IsaacRng::new_unseeded();
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let mut rng = IsaacRng::new_unseeded();
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let mut elems: Vec<$t> = (0us .. LEN).map(|_| rng.gen::<$t>()).collect();
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let mut elems: Vec<$t> = (0usize .. LEN).map(|_| rng.gen::<$t>()).collect();
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let mut i = 0;
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let mut i = 0;
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bh.iter(|| {
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bh.iter(|| {
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@ -98,7 +98,7 @@ macro_rules! bench_construction(
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let mut rng = IsaacRng::new_unseeded();
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let mut rng = IsaacRng::new_unseeded();
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$(let $args: Vec<$types> = (0us .. LEN).map(|_| rng.gen::<$types>()).collect();)*
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$(let $args: Vec<$types> = (0usize .. LEN).map(|_| rng.gen::<$types>()).collect();)*
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let mut i = 0;
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let mut i = 0;
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bh.iter(|| {
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bh.iter(|| {
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@ -13,7 +13,7 @@ macro_rules! bench_mul_dmat(
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let a: DMat<f64> = DMat::new_random($nrows, $ncols);
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let a: DMat<f64> = DMat::new_random($nrows, $ncols);
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let mut b: DMat<f64> = DMat::new_random($nrows, $ncols);
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let mut b: DMat<f64> = DMat::new_random($nrows, $ncols);
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for _ in (0us .. 1000) {
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for _ in (0usize .. 1000) {
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// XXX: the clone here is highly undesirable!
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// XXX: the clone here is highly undesirable!
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b = a.clone() * b;
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b = a.clone() * b;
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}
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}
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@ -55,7 +55,7 @@ macro_rules! bench_mul_dmat_dvec(
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let m : DMat<f64> = DMat::new_random($nrows, $ncols);
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let m : DMat<f64> = DMat::new_random($nrows, $ncols);
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let mut v : DVec<f64> = DVec::new_random($ncols);
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let mut v : DVec<f64> = DVec::new_random($ncols);
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for _ in (0us .. 1000) {
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for _ in (0usize .. 1000) {
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// XXX: the clone here is highly undesirable!
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// XXX: the clone here is highly undesirable!
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v = m.clone() * v
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v = m.clone() * v
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}
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}
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@ -82,7 +82,6 @@ Feel free to add your project to this list if you happen to use **nalgebra**!
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#![deny(unused_qualifications)]
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#![deny(unused_qualifications)]
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#![deny(unused_results)]
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#![deny(unused_results)]
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#![warn(missing_docs)]
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#![warn(missing_docs)]
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#![cfg_attr(test, feature(test))]
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#![doc(html_root_url = "http://nalgebra.org/doc")]
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#![doc(html_root_url = "http://nalgebra.org/doc")]
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extern crate rustc_serialize;
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extern crate rustc_serialize;
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@ -92,11 +91,9 @@ extern crate num;
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#[cfg(feature="arbitrary")]
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#[cfg(feature="arbitrary")]
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extern crate quickcheck;
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extern crate quickcheck;
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#[cfg(test)]
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extern crate test;
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use std::cmp;
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use std::cmp;
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use std::ops::{Neg, Mul};
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use std::ops::{Neg, Mul};
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use num::{Zero, One};
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pub use traits::{
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pub use traits::{
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Absolute,
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Absolute,
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AbsoluteRotate,
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AbsoluteRotate,
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@ -131,7 +128,6 @@ pub use traits::{
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Norm,
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Norm,
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NumPnt,
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NumPnt,
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NumVec,
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NumVec,
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One,
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Orig,
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Orig,
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Outer,
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Outer,
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POrd,
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POrd,
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@ -150,7 +146,6 @@ pub use traits::{
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Transpose,
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Transpose,
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UniformSphereSample,
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UniformSphereSample,
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VecAsPnt,
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VecAsPnt,
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Zero
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};
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};
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pub use structs::{
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pub use structs::{
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@ -7,9 +7,10 @@ use std::iter::repeat;
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use std::ops::{Add, Sub, Mul, Div, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Index, IndexMut};
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use std::fmt::{Debug, Display, Formatter, Result};
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use std::fmt::{Debug, Display, Formatter, Result};
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use rand::{self, Rand};
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use rand::{self, Rand};
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use num::{Zero, One};
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use structs::dvec::DVec;
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use structs::dvec::DVec;
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use traits::operations::{ApproxEq, Inv, Transpose, Mean, Cov};
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use traits::operations::{ApproxEq, Inv, Transpose, Mean, Cov};
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use traits::structure::{Cast, ColSlice, RowSlice, Diag, Eye, Indexable, Shape, Zero, One, BaseNum};
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use traits::structure::{Cast, ColSlice, RowSlice, Diag, Eye, Indexable, Shape, BaseNum};
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#[cfg(feature="arbitrary")]
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#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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use quickcheck::{Arbitrary, Gen};
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@ -7,9 +7,10 @@ use std::iter::{FromIterator, IntoIterator};
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use std::iter::repeat;
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use std::iter::repeat;
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use rand::{self, Rand};
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use rand::{self, Rand};
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use num::{Zero, One};
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use traits::operations::{ApproxEq, Axpy};
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use traits::operations::{ApproxEq, Axpy};
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use traits::geometry::{Dot, Norm};
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use traits::geometry::{Dot, Norm};
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use traits::structure::{Iterable, IterableMut, Indexable, Shape, BaseFloat, BaseNum, Zero, One};
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use traits::structure::{Iterable, IterableMut, Indexable, Shape, BaseFloat, BaseNum};
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#[cfg(feature="arbitrary")]
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#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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use quickcheck::{Arbitrary, Gen};
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@ -5,8 +5,9 @@
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use std::ops::{Add, Sub, Mul, Neg};
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use std::ops::{Add, Sub, Mul, Neg};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::One;
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use structs::mat::{Mat3, Mat4, Mat5};
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use structs::mat::{Mat3, Mat4, Mat5};
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use traits::structure::{Cast, Dim, Col, BaseFloat, BaseNum, One};
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use traits::structure::{Cast, Dim, Col, BaseFloat, BaseNum};
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use traits::operations::{Inv, ApproxEq};
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use traits::operations::{Inv, ApproxEq};
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use traits::geometry::{RotationMatrix, Rotation, Rotate, AbsoluteRotate, Transform, Transformation,
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use traits::geometry::{RotationMatrix, Rotation, Rotate, AbsoluteRotate, Transform, Transformation,
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Translate, Translation, ToHomogeneous};
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Translate, Translation, ToHomogeneous};
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use std::mem;
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use std::mem;
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use traits::operations::ApproxEq;
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use traits::operations::ApproxEq;
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use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec5, Vec6};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec5, Vec6};
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use structs::pnt::{Pnt1, Pnt4, Pnt5, Pnt6};
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use structs::pnt::{Pnt1, Pnt4, Pnt5, Pnt6};
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use structs::dvec::{DVec1, DVec2, DVec3, DVec4, DVec5, DVec6};
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use structs::dvec::{DVec1, DVec2, DVec3, DVec4, DVec5, DVec6};
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use traits::structure::{Cast, Row, Col, Iterable, IterableMut, Dim, Indexable,
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use traits::structure::{Cast, Row, Col, Iterable, IterableMut, Dim, Indexable,
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Eye, ColSlice, RowSlice, Diag, Shape, BaseFloat, BaseNum, Zero, One};
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Eye, ColSlice, RowSlice, Diag, Shape, BaseFloat, BaseNum};
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use traits::operations::{Absolute, Transpose, Inv, Outer, EigenQR};
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use traits::operations::{Absolute, Transpose, Inv, Outer, EigenQR};
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use traits::geometry::{ToHomogeneous, FromHomogeneous, Orig};
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use traits::geometry::{ToHomogeneous, FromHomogeneous, Orig};
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use linalg;
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use linalg;
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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ScalarDiv};
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ScalarDiv};
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use traits::structure::{Cast, Dim, Indexable, Iterable, IterableMut, PntAsVec, Shape,
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use traits::structure::{Cast, Dim, Indexable, Iterable, IterableMut, PntAsVec, Shape,
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NumPnt, FloatPnt, BaseFloat, BaseNum, Zero, One, Bounded};
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NumPnt, FloatPnt, BaseFloat, BaseNum, Bounded};
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use traits::geometry::{Orig, FromHomogeneous, ToHomogeneous};
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use traits::geometry::{Orig, FromHomogeneous, ToHomogeneous};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec5, Vec6};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec5, Vec6};
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#[cfg(feature="arbitrary")]
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#[cfg(feature="arbitrary")]
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@ -7,11 +7,12 @@ use std::slice::{Iter, IterMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::ops::{Add, Sub, Mul, Div, Neg, Index, IndexMut};
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use std::iter::{FromIterator, IntoIterator};
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use std::iter::{FromIterator, IntoIterator};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use structs::{Vec3, Pnt3, Rot3, Mat3};
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use structs::{Vec3, Pnt3, Rot3, Mat3};
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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use traits::operations::{ApproxEq, Inv, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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ScalarDiv};
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ScalarDiv};
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use traits::structure::{Cast, Indexable, Iterable, IterableMut, Dim, Shape, BaseFloat, BaseNum, Zero,
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use traits::structure::{Cast, Indexable, Iterable, IterableMut, Dim, Shape, BaseFloat, BaseNum,
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One, Bounded};
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Bounded};
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use traits::geometry::{Norm, Rotation, Rotate, Transform};
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use traits::geometry::{Norm, Rotation, Rotate, Transform};
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#[cfg(feature="arbitrary")]
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#[cfg(feature="arbitrary")]
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@ -4,9 +4,10 @@
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use std::ops::{Mul, Neg, Index};
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use std::ops::{Mul, Neg, Index};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use traits::geometry::{Rotate, Rotation, AbsoluteRotate, RotationMatrix, Transform, ToHomogeneous,
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use traits::geometry::{Rotate, Rotation, AbsoluteRotate, RotationMatrix, Transform, ToHomogeneous,
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Norm, Cross};
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Norm, Cross};
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use traits::structure::{Cast, Dim, Row, Col, BaseFloat, BaseNum, Zero, One};
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use traits::structure::{Cast, Dim, Row, Col, BaseFloat, BaseNum, };
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use traits::operations::{Absolute, Inv, Transpose, ApproxEq};
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use traits::operations::{Absolute, Inv, Transpose, ApproxEq};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::pnt::{Pnt2, Pnt3, Pnt4};
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use structs::pnt::{Pnt2, Pnt3, Pnt4};
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@ -1,7 +1,7 @@
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use std::ops::Mul;
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use std::ops::Mul;
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use num::{Zero, One};
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use structs::mat;
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use structs::mat;
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use traits::operations::{Inv, Transpose};
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use traits::operations::{Inv, Transpose};
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use traits::structure::{Zero, One};
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use traits::geometry::{Translation, Translate, Rotation, Rotate, Transformation, Transform,
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use traits::geometry::{Translation, Translate, Rotation, Rotate, Transformation, Transform,
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AbsoluteRotate};
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AbsoluteRotate};
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@ -1,5 +1,6 @@
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use std::ops::{Sub, Mul, Neg};
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use std::ops::{Sub, Mul, Neg};
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use traits::structure::{Cast, Row, Basis, BaseFloat, Zero, One};
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use num::{Zero, One};
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use traits::structure::{Cast, Row, Basis, BaseFloat};
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use traits::geometry::{Norm, Cross, CrossMatrix, UniformSphereSample};
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use traits::geometry::{Norm, Cross, CrossMatrix, UniformSphereSample};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::vec::{Vec1, Vec2, Vec3, Vec4};
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use structs::mat::Mat3;
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use structs::mat::Mat3;
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@ -228,7 +229,8 @@ static SAMPLES_3_F64: [Vec3<f64>; 42] = [
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Vec3 { x: 0.162456 , y: 0.499995 , z: 0.850654 }
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Vec3 { x: 0.162456 , y: 0.499995 , z: 0.850654 }
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];
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];
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impl<N: One + Copy> UniformSphereSample for Vec1<N> {
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impl<N> UniformSphereSample for Vec1<N>
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where Vec1<N>: One {
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#[inline(always)]
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#[inline(always)]
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fn sample<F: FnMut(Vec1<N>)>(mut f: F) {
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fn sample<F: FnMut(Vec1<N>)>(mut f: F) {
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f(::one())
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f(::one())
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@ -4,9 +4,9 @@ use std::mem;
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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use std::iter::{FromIterator, IntoIterator};
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use std::iter::{FromIterator, IntoIterator};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use traits::operations::ApproxEq;
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use traits::operations::ApproxEq;
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use traits::structure::{Iterable, IterableMut, Indexable, Basis, Dim, Shape, BaseFloat, BaseNum,
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use traits::structure::{Iterable, IterableMut, Indexable, Basis, Dim, Shape, BaseFloat, BaseNum, Bounded};
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Zero, One, Bounded};
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use traits::geometry::{Translation, Dot, Norm};
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use traits::geometry::{Translation, Dot, Norm};
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use structs::vec;
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use structs::vec;
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@ -8,12 +8,13 @@ use std::mem;
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use std::slice::{Iter, IterMut};
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use std::slice::{Iter, IterMut};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use std::iter::{Iterator, FromIterator, IntoIterator};
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use rand::{Rand, Rng};
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use rand::{Rand, Rng};
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use num::{Zero, One};
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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use traits::operations::{ApproxEq, POrd, POrdering, Axpy, ScalarAdd, ScalarSub, ScalarMul,
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ScalarDiv, Absolute};
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ScalarDiv, Absolute};
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use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, Norm,
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use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, Norm,
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Translation, Translate};
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Translation, Translate};
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use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut, VecAsPnt, Shape,
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use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut, VecAsPnt, Shape,
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NumVec, FloatVec, BaseFloat, BaseNum, Zero, One, Bounded};
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NumVec, FloatVec, BaseFloat, BaseNum, Bounded};
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use structs::pnt::{Pnt1, Pnt2, Pnt3, Pnt4, Pnt5, Pnt6};
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use structs::pnt::{Pnt1, Pnt2, Pnt3, Pnt4, Pnt5, Pnt6};
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||||||
#[cfg(feature="arbitrary")]
|
#[cfg(feature="arbitrary")]
|
||||||
|
|
|
@ -651,7 +651,8 @@ macro_rules! approx_eq_impl(
|
||||||
|
|
||||||
macro_rules! zero_one_impl(
|
macro_rules! zero_one_impl(
|
||||||
($t: ident, $($compN: ident),+) => (
|
($t: ident, $($compN: ident),+) => (
|
||||||
impl<N: One> One for $t<N> {
|
impl<N> One for $t<N>
|
||||||
|
where N: Copy + One + Sub<N, Output = N> + Add<N, Output = N> {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn one() -> $t<N> {
|
fn one() -> $t<N> {
|
||||||
$t {
|
$t {
|
||||||
|
|
|
@ -6,8 +6,7 @@ pub use traits::geometry::{AbsoluteRotate, Cross, CrossMatrix, Dot, FromHomogene
|
||||||
|
|
||||||
pub use traits::structure::{FloatVec, FloatPnt, Basis, Cast, Col, Dim, Indexable, Iterable,
|
pub use traits::structure::{FloatVec, FloatPnt, Basis, Cast, Col, Dim, Indexable, Iterable,
|
||||||
IterableMut, Mat, SquareMat, Row, NumVec, NumPnt, PntAsVec, VecAsPnt,
|
IterableMut, Mat, SquareMat, Row, NumVec, NumPnt, PntAsVec, VecAsPnt,
|
||||||
ColSlice, RowSlice, Diag, Eye, Shape, BaseFloat, BaseNum, Zero, One,
|
ColSlice, RowSlice, Diag, Eye, Shape, BaseFloat, BaseNum, Bounded};
|
||||||
Bounded};
|
|
||||||
|
|
||||||
pub use traits::operations::{Absolute, ApproxEq, Axpy, Cov, Det, Inv, LMul, Mean, Outer, POrd,
|
pub use traits::operations::{Absolute, ApproxEq, Axpy, Cov, Det, Inv, LMul, Mean, Outer, POrd,
|
||||||
RMul, ScalarAdd, ScalarSub, ScalarMul, ScalarDiv, Transpose, EigenQR};
|
RMul, ScalarAdd, ScalarSub, ScalarMul, ScalarDiv, Transpose, EigenQR};
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
use std::{f32, f64, i8, i16, i32, i64, u8, u16, u32, u64, isize, usize};
|
use std::{f32, f64, i8, i16, i32, i64, u8, u16, u32, u64, isize, usize};
|
||||||
use std::slice::{Iter, IterMut};
|
use std::slice::{Iter, IterMut};
|
||||||
use std::ops::{Add, Sub, Mul, Div, Rem, Index, IndexMut};
|
use std::ops::{Add, Sub, Mul, Div, Rem, Index, IndexMut};
|
||||||
use num::Float;
|
use num::{Float, Zero, One};
|
||||||
use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
|
use traits::operations::{RMul, LMul, Axpy, Transpose, Inv, Absolute};
|
||||||
use traits::geometry::{Dot, Norm, Orig};
|
use traits::geometry::{Dot, Norm, Orig};
|
||||||
|
|
||||||
|
@ -80,20 +80,6 @@ pub trait Eye {
|
||||||
fn new_identity(dim: usize) -> Self;
|
fn new_identity(dim: usize) -> Self;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Additive identity.
|
|
||||||
pub trait Zero {
|
|
||||||
/// Returns the additive identity.
|
|
||||||
fn zero() -> Self;
|
|
||||||
/// Tests if `self` is exactly zero.
|
|
||||||
fn is_zero(&self) -> bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Multiplicative identity.
|
|
||||||
pub trait One {
|
|
||||||
/// Returns the multiplicative identity.
|
|
||||||
fn one() -> Self;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Types that have maximum and minimum value.
|
/// Types that have maximum and minimum value.
|
||||||
pub trait Bounded {
|
pub trait Bounded {
|
||||||
/// The minimum value.
|
/// The minimum value.
|
||||||
|
@ -303,46 +289,6 @@ pub trait FloatPnt<N: BaseFloat, V: Norm<N>>: NumPnt<N, V> + Sized {
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Zero and One
|
|
||||||
macro_rules! impl_zero_one(
|
|
||||||
($n: ty, $zero: expr, $one: expr) => {
|
|
||||||
impl Zero for $n {
|
|
||||||
#[inline]
|
|
||||||
fn zero() -> $n {
|
|
||||||
$zero
|
|
||||||
}
|
|
||||||
|
|
||||||
#[inline]
|
|
||||||
fn is_zero(&self) -> bool {
|
|
||||||
*self == $zero
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl One for $n {
|
|
||||||
fn one() -> $n {
|
|
||||||
$one
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
impl_zero_one!(f32, 0.0, 1.0);
|
|
||||||
impl_zero_one!(f64, 0.0, 1.0);
|
|
||||||
impl_zero_one!(i8, 0, 1);
|
|
||||||
impl_zero_one!(i16, 0, 1);
|
|
||||||
impl_zero_one!(i32, 0, 1);
|
|
||||||
impl_zero_one!(i64, 0, 1);
|
|
||||||
impl_zero_one!(isize, 0, 1);
|
|
||||||
impl_zero_one!(u8, 0, 1);
|
|
||||||
impl_zero_one!(u16, 0, 1);
|
|
||||||
impl_zero_one!(u32, 0, 1);
|
|
||||||
impl_zero_one!(u64, 0, 1);
|
|
||||||
impl_zero_one!(usize, 0, 1);
|
|
||||||
|
|
||||||
|
|
||||||
// Bounded
|
// Bounded
|
||||||
macro_rules! impl_bounded(
|
macro_rules! impl_bounded(
|
||||||
($n: ty, $min: expr, $max: expr) => {
|
($n: ty, $min: expr, $max: expr) => {
|
||||||
|
|
Loading…
Reference in New Issue