Add a ScalarMul
and a ScalarDiv
trait.
Those might be useful to overcome rust limitations wrt operator overloading.
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@ -33,6 +33,7 @@ pub use traits::{
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Rotate, Rotation, RotationMatrix, RotationWithTranslation,
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Row,
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ScalarAdd, ScalarSub,
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ScalarMul, ScalarAdd,
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ToHomogeneous,
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Transform, Transformation,
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Translate, Translation,
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@ -9,7 +9,7 @@ pub use self::structure::{FloatVec, FloatVecExt, Basis, Cast, Col, Dim, Indexabl
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ColSlice, RowSlice, Eye};
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pub use self::operations::{Absolute, ApproxEq, Cov, Inv, LMul, Mean, Outer, PartialOrd, RMul,
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ScalarAdd, ScalarSub, Transpose};
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ScalarAdd, ScalarSub, ScalarMul, ScalarDiv, Transpose};
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pub use self::operations::{PartialOrdering, PartialLess, PartialEqual, PartialGreater, NotComparable};
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pub mod geometry;
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@ -316,9 +316,7 @@ impl<N, T: Add<N, T>> ScalarAdd<N> for T {
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}
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}
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/**
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* Trait of objects having a subtraction with a scalar.
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*/
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/// Trait of objects having a subtraction with a scalar.
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pub trait ScalarSub<N> {
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/// Gets the result of `self - n`.
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fn sub_s(&self, n: &N) -> Self;
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@ -330,3 +328,29 @@ impl<N, T: Sub<N, T>> ScalarSub<N> for T {
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*self - *n
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}
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}
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/// Trait of objects having a multiplication with a scalar.
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pub trait ScalarMul<N> {
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/// Gets the result of `self * n`.
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fn mul_s(&self, n: &N) -> Self;
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}
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impl<N, T: Mul<N, T>> ScalarMul<N> for T {
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/// Gets the result of `self * n`.
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fn mul_s(&self, n: &N) -> T {
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*self * *n
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}
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}
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/// Trait of objects having a division by a scalar.
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pub trait ScalarDiv<N> {
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/// Gets the result of `self / n`.
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fn div_s(&self, n: &N) -> Self;
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}
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impl<N, T: Div<N, T>> ScalarDiv<N> for T {
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/// Gets the result of `self / n`.
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fn div_s(&self, n: &N) -> T {
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*self / *n
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}
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}
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