Improve clarity of Rotation doc comments
The doc comments for `Rotation` incorreclty refer to quaternion instead of a rotation matrix. No code change, purely documentation.
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@ -15,9 +15,15 @@ where
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///
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/// # Example
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/// ```
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/// # use nalgebra::Quaternion;
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/// let rot1 = Quaternion::identity();
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/// let rot2 = Quaternion::new(1.0, 2.0, 3.0, 4.0);
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/// # use nalgebra::{Rotation2, Rotation3};
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/// let rot1 = Rotation2::identity();
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/// let rot2 = Rotation2::new(f32::consts::FRAC_PI_2);
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///
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/// assert_eq!(rot1 * rot2, rot2);
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/// assert_eq!(rot2 * rot1, rot2);
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///
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/// let rot1 = Rotation3::identity();
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/// let rot2 = Rotation3::from_axis_angle(&Vector3::z_axis(), f32::consts::FRAC_PI_2);
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///
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/// assert_eq!(rot1 * rot2, rot2);
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/// assert_eq!(rot2 * rot1, rot2);
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@ -60,7 +60,7 @@ impl<T: SimdRealField> Rotation2<T> {
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impl<T: SimdRealField> Rotation2<T> {
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/// Builds a rotation from a basis assumed to be orthonormal.
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///
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/// In order to get a valid unit-quaternion, the input must be an
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/// In order to get a valid rotation matrix, the input must be an
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/// orthonormal basis, i.e., all vectors are normalized, and the are
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/// all orthogonal to each other. These invariants are not checked
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/// by this method.
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@ -204,7 +204,7 @@ impl<T: SimdRealField> Rotation2<T> {
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*self = Self::from_matrix_eps(self.matrix(), T::default_epsilon(), 0, c.into())
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}
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/// Raise the quaternion to a given floating power, i.e., returns the rotation with the angle
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/// Raise the rotation to a given floating power, i.e., returns the rotation with the angle
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/// of `self` multiplied by `n`.
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///
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/// # Example
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@ -660,7 +660,7 @@ where
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other * self.inverse()
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}
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/// Raise the quaternion to a given floating power, i.e., returns the rotation with the same
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/// Raise the rotation to a given floating power, i.e., returns the rotation with the same
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/// axis as `self` and an angle equal to `self.angle()` multiplied by `n`.
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///
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/// # Example
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@ -692,7 +692,7 @@ where
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/// Builds a rotation from a basis assumed to be orthonormal.
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///
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/// In order to get a valid unit-quaternion, the input must be an
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/// In order to get a valid rotation matrix, the input must be an
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/// orthonormal basis, i.e., all vectors are normalized, and the are
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/// all orthogonal to each other. These invariants are not checked
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/// by this method.
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@ -846,7 +846,7 @@ impl<T: SimdRealField> Rotation3<T> {
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}
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}
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/// The rotation axis and angle in ]0, pi] of this unit quaternion.
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/// The rotation axis and angle in ]0, pi] of this rotation matrix.
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///
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/// Returns `None` if the angle is zero.
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///
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