Added exp(), log() and powf() for Quaternion / UnitQuaternion.

This commit is contained in:
Dimitri Sabadie 2016-07-29 15:56:04 +02:00
parent aa7d4b927c
commit 213cc41f7d
1 changed files with 27 additions and 0 deletions

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@ -568,6 +568,33 @@ impl<N: Arbitrary + BaseFloat> Arbitrary for UnitQuaternion<N> {
} }
} }
impl Quaternion<f32> {
/// Compute the exponential of a quaternion.
///
/// This function yields a `UnitQuaternion<f32>`.
pub fn exp(&self) -> UnitQuaternion<f32> {
let v = Vector3::new(self.i, self.j, self.k);
let n = v.norm();
let z = v / n * n.sin();
UnitQuaternion::new_with_quaternion(Quaternion::new(n.cos(), z[0], z[1], z[2]))
}
}
impl UnitQuaternion<f32> {
/// Compute the natural logarithm (a.k.a ln()) of a unit quaternion.
///
/// Becareful, this function yields a `Quaternion<f32>`, losing the unit property.
pub fn log(&self) -> Quaternion<f32> {
let q = self.quaternion();
(Quaternion { w: 0., .. *q }).normalize() * q.w.acos()
}
/// Raise the quaternion to a given floating power.
pub fn powf(&self, n: f32) -> Self {
(self.log() * n).exp()
}
}
pord_impl!(Quaternion, w, i, j, k); pord_impl!(Quaternion, w, i, j, k);
vec_axis_impl!(Quaternion, w, i, j, k); vec_axis_impl!(Quaternion, w, i, j, k);