refactoring
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@ -17,7 +17,7 @@ use alga::general::Real;
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use base::dimension::{U1, U3, U4};
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use base::storage::{CStride, RStride};
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use base::{Matrix3, MatrixN, MatrixSlice, MatrixSliceMut, Unit, Vector3, Vector4};
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use base::{Matrix3, Matrix4, MatrixSlice, MatrixSliceMut, Unit, Vector3, Vector4};
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use geometry::{Point3, Rotation};
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@ -1341,7 +1341,7 @@ impl<N: Real> UnitQuaternion<N> {
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/// assert_relative_eq!(rot.to_homogeneous(), expected, epsilon = 1.0e-6);
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/// ```
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#[inline]
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pub fn to_homogeneous(&self) -> MatrixN<N, U4> {
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pub fn to_homogeneous(&self) -> Matrix4<N> {
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self.to_rotation_matrix().to_homogeneous()
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}
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