Add type annotation required by rustc 2015-03-31
Resolves this error, which is fallout from https://github.com/rust-lang/rust/pull/23673: src/structs/dmat.rs:501:43: 501:74 error: type annotations required: cannot resolve `<f64 as core::ops::Div<_>>::Output == f64` [E0284] src/structs/dmat.rs:501 let normalizer: N = Cast::from(1.0f64 / Cast::from(self.nrows)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Signed-off-by: Anders Kaseorg <andersk@mit.edu>
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@ -541,7 +541,7 @@ pub fn prepend_rotation<V, M: Rotation<V>>(m: &M, v: &V) -> M {
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/// use na::{BaseFloat, Rot3, Vec3};
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/// use na::{BaseFloat, Rot3, Vec3};
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///
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///
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/// fn main() {
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/// fn main() {
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/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.5 * BaseFloat::pi()));
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/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.5 * <f64 as BaseFloat>::pi()));
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/// let v = Vec3::new(1.0, 0.0, 0.0);
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/// let v = Vec3::new(1.0, 0.0, 0.0);
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///
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///
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/// let tv = na::rotate(&t, &v);
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/// let tv = na::rotate(&t, &v);
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@ -562,7 +562,7 @@ pub fn rotate<V, M: Rotate<V>>(m: &M, v: &V) -> V {
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/// use na::{BaseFloat, Rot3, Vec3};
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/// use na::{BaseFloat, Rot3, Vec3};
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///
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///
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/// fn main() {
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/// fn main() {
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/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.5 * BaseFloat::pi()));
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/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.5 * <f64 as BaseFloat>::pi()));
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/// let v = Vec3::new(1.0, 0.0, 0.0);
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/// let v = Vec3::new(1.0, 0.0, 0.0);
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///
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///
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/// let tv = na::inv_rotate(&t, &v);
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/// let tv = na::inv_rotate(&t, &v);
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@ -498,7 +498,7 @@ impl<N: Clone + Copy> Transpose for DMat<N> {
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impl<N: BaseNum + Cast<f64> + Clone> Mean<DVec<N>> for DMat<N> {
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impl<N: BaseNum + Cast<f64> + Clone> Mean<DVec<N>> for DMat<N> {
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fn mean(&self) -> DVec<N> {
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fn mean(&self) -> DVec<N> {
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let mut res: DVec<N> = DVec::new_zeros(self.ncols);
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let mut res: DVec<N> = DVec::new_zeros(self.ncols);
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let normalizer: N = Cast::from(1.0f64 / Cast::from(self.nrows));
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let normalizer: N = Cast::from(1.0f64 / self.nrows as f64);
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for i in 0..self.nrows {
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for i in 0..self.nrows {
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for j in 0..self.ncols {
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for j in 0..self.ncols {
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