Make transform_vector and transform_point public.
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@ -321,7 +321,7 @@ where DefaultAllocator: Allocator<N, D, D>
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{
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/// Transforms the given vector, assuming the matrix `self` uses homogeneous coordinates.
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#[inline]
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fn transform_vector(
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pub fn transform_vector(
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&self,
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v: &VectorN<N, DimNameDiff<D, U1>>,
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) -> VectorN<N, DimNameDiff<D, U1>>
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@ -339,7 +339,11 @@ where DefaultAllocator: Allocator<N, D, D>
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/// Transforms the given point, assuming the matrix `self` uses homogeneous coordinates.
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#[inline]
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fn transform_point(&self, pt: &Point<N, DimNameDiff<D, U1>>) -> Point<N, DimNameDiff<D, U1>> {
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pub fn transform_point(
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&self,
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pt: &Point<N, DimNameDiff<D, U1>>,
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) -> Point<N, DimNameDiff<D, U1>>
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{
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let transform = self.fixed_slice::<DimNameDiff<D, U1>, DimNameDiff<D, U1>>(0, 0);
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let translation = self.fixed_slice::<DimNameDiff<D, U1>, U1>(0, D::dim() - 1);
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let normalizer = self.fixed_slice::<U1, DimNameDiff<D, U1>>(D::dim() - 1, 0);
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