merged specific powf and slerp into generalized fns

This commit is contained in:
Joshua Smith 2022-03-26 19:29:20 -05:00
parent bffc316f87
commit 04d6f4f39c
3 changed files with 135 additions and 73 deletions

View File

@ -21,7 +21,7 @@ impl<T: SimdRealField> Rotation2<T> {
/// ```
#[inline]
#[must_use]
pub fn slerp(&self, other: &Self, t: T) -> Self
fn slerp_2d(&self, other: &Self, t: T) -> Self
where
T::Element: SimdRealField,
{
@ -51,7 +51,7 @@ impl<T: SimdRealField> Rotation3<T> {
/// ```
#[inline]
#[must_use]
pub fn slerp(&self, other: &Self, t: T) -> Self
fn slerp_3d(&self, other: &Self, t: T) -> Self
where
T: RealField,
{
@ -82,25 +82,6 @@ impl<T: SimdRealField> Rotation3<T> {
}
}
impl<T:SimdRealField, const D: usize> Rotation<T,D> {
#[warn(missing_docs)]
pub fn basis_rot(i:usize, j:usize, angle:T) -> Self {
let mut m = SMatrix::identity();
if i==j { return Self::from_matrix_unchecked(m); }
let (s,c) = angle.simd_sin_cos();
m[(i,i)] = c.clone();
m[(i,j)] = -s.clone();
m[(j,i)] = s;
m[(j,j)] = c;
Self::from_matrix_unchecked(m)
}
}
impl<T:RealField, const D: usize> Rotation<T,D> where
Const<D>: DimSub<U1>,
ArrayStorage<T,D,D>: Storage<T,Const<D>,Const<D>>,
@ -109,60 +90,45 @@ impl<T:RealField, const D: usize> Rotation<T,D> where
Allocator<T,DimDiff<Const<D>,U1>>
{
//FIXME: merging slerp for Rotation2 and Rotation3 into this raises the trait bounds
//from SimdRealField to RealField
#[inline]
#[must_use]
#[warn(missing_docs)]
pub fn general_slerp(&self, other: &Self, t:T) -> Self {
self * (self/other).general_pow(t)
pub fn slerp(&self, other: &Self, t:T) -> Self {
use std::mem::transmute;
//The best option here would be to use #[feature(specialization)], but until
//that's stabilized, this is the best we can do. Theoretically, the compiler should
//pretty thoroughly optimize away all the excess checks and conversions
match D {
0 => self.clone(),
//FIXME: this doesn't really work in 1D since we can't interp between -1 and 1
1 => self.clone(),
//NOTE: Not pretty, but without refactoring the API, this is the best we can do
//NOTE: This is safe because we directly check the dimension first
2 => unsafe {
let (self2d, other2d) = (
transmute::<&Self,&Rotation2<T>>(self),
transmute::<&Self,&Rotation2<T>>(other),
);
transmute::<&Rotation2<T>,&Self>(&self2d.slerp_2d(other2d, t)).clone()
},
3 => unsafe {
let (self3d, other3d) = (
transmute::<&Self,&Rotation3<T>>(self),
transmute::<&Self,&Rotation3<T>>(other),
);
transmute::<&Rotation3<T>,&Self>(&self3d.slerp_3d(other3d, t)).clone()
},
_ => self * (self/other).powf(t)
}
#[warn(missing_docs)]
pub fn general_pow(self, t:T) -> Self {
if D<=1 { return self; }
println!("r:{}", self);
println!("{}", self.clone().into_inner().hessenberg().unpack_h());
//taking the (real) schur form is guaranteed to produce a block-diagonal matrix
//where each block is either a 1 (if there's no rotation in that axis) or a 2x2
//rotation matrix in a particular plane
let schur = self.into_inner().schur();
let (q, mut d) = schur.unpack();
// println!("q:{}d:{:.3}", q, d);
//go down the diagonal and pow every block
for i in 0..(D-1) {
//we've found a 2x2 block!
//NOTE: the impl of the schur decomposition always sets the inferior diagonal to 0
if !d[(i+1,i)].is_zero() {
// println!("{}", i);
//convert to a complex num and take the arg()
let (c, s) = (d[(i,i)].clone(), d[(i+1,i)].clone());
let angle = s.atan2(c);
// println!("{}", angle);
//scale the arg and exponentiate back
let angle2 = angle * t.clone();
let (s2, c2) = angle2.sin_cos();
//convert back into a rot block
d[(i, i )] = c2.clone();
d[(i, i+1)] = -s2.clone();
d[(i+1,i )] = s2;
d[(i+1,i+1)] = c2;
}
}
// println!("d:{:.3}", d);
let qt = q.transpose(); //avoids an extra clone
Self::from_matrix_unchecked(q * d * qt)
}
}

View File

@ -15,11 +15,13 @@ use simba::scalar::RealField;
use simba::simd::{SimdBool, SimdRealField};
use std::ops::Neg;
use crate::base::dimension::{U1, U2, U3};
use crate::base::dimension::{Const, U1, U2, U3, DimSub, DimDiff};
use crate::base::allocator::Allocator;
use crate::base::storage::Storage;
use crate::base::{ Matrix2, Matrix3, SMatrix, SVector, Unit, Vector, Vector1, Vector2, Vector3};
use crate::base::{ArrayStorage, DefaultAllocator};
use crate::geometry::{Rotation2, Rotation3, UnitComplex, UnitQuaternion};
use crate::geometry::{Rotation, Rotation2, Rotation3, UnitComplex, UnitQuaternion};
/*
*
@ -217,7 +219,7 @@ impl<T: SimdRealField> Rotation2<T> {
/// ```
#[inline]
#[must_use]
pub fn powf(&self, n: T) -> Self {
fn powf_2d(&self, n: T) -> Self {
Self::new(self.angle() * n)
}
}
@ -676,7 +678,7 @@ where
/// ```
#[inline]
#[must_use]
pub fn powf(&self, n: T) -> Self
fn powf_3d(&self, n: T) -> Self
where
T: RealField,
{
@ -1004,3 +1006,98 @@ where
Self::new(SVector::arbitrary(g))
}
}
impl<T:RealField, const D: usize> Rotation<T,D>
{
//FIXME: merging powf for Rotation2 into this raises the trait bounds from SimdRealField to RealField
#[warn(missing_docs)]
pub fn powf(&self, t: T) -> Self where
Const<D>: DimSub<U1>,
ArrayStorage<T,D,D>: Storage<T,Const<D>,Const<D>>,
DefaultAllocator: Allocator<T,Const<D>,Const<D>,Buffer=ArrayStorage<T,D,D>> + Allocator<T,Const<D>> +
Allocator<T,Const<D>,DimDiff<Const<D>,U1>> +
Allocator<T,DimDiff<Const<D>,U1>>
{
use std::mem::*;
//The best option here would be to use #[feature(specialization)], but until
//that's stabilized, this is the best we can do. Theoretically, the compiler should
//pretty thoroughly optimize away all the excess checks and conversions
match D {
0 => self.clone(),
1 => self.clone(),
//NOTE: Not pretty, but without refactoring the API, this is the best we can do
//NOTE: This is safe because we directly check the dimension first
2 => unsafe {
let r2d = transmute::<&Self,&Rotation2<T>>(self).powf_2d(t);
transmute::<&Rotation2<T>,&Self>(&r2d).clone()
},
3 => unsafe {
let r3d = transmute::<&Self,&Rotation3<T>>(self).powf_3d(t);
transmute::<&Rotation3<T>,&Self>(&r3d).clone()
},
_ => self.clone().general_pow(t)
}
}
fn general_pow(self, t:T) -> Self where
Const<D>: DimSub<U1>,
ArrayStorage<T,D,D>: Storage<T,Const<D>,Const<D>>,
DefaultAllocator: Allocator<T,Const<D>,Const<D>,Buffer=ArrayStorage<T,D,D>> + Allocator<T,Const<D>> +
Allocator<T,Const<D>,DimDiff<Const<D>,U1>> +
Allocator<T,DimDiff<Const<D>,U1>>
{
if D<=1 { return self; }
// println!("r:{}", self);
// println!("{}", self.clone().into_inner().hessenberg().unpack_h());
//taking the (real) schur form is guaranteed to produce a block-diagonal matrix
//where each block is either a 1 (if there's no rotation in that axis) or a 2x2
//rotation matrix in a particular plane
let schur = self.into_inner().schur();
let (q, mut d) = schur.unpack();
// println!("q:{}d:{:.3}", q, d);
//go down the diagonal and pow every block
for i in 0..(D-1) {
//we've found a 2x2 block!
//NOTE: the impl of the schur decomposition always sets the inferior diagonal to 0
if !d[(i+1,i)].is_zero() {
// println!("{}", i);
//convert to a complex num and take the arg()
let (c, s) = (d[(i,i)].clone(), d[(i+1,i)].clone());
let angle = s.atan2(c);
// println!("{}", angle);
//scale the arg and exponentiate back
let angle2 = angle * t.clone();
let (s2, c2) = angle2.sin_cos();
//convert back into a rot block
d[(i, i )] = c2.clone();
d[(i, i+1)] = -s2.clone();
d[(i+1,i )] = s2;
d[(i+1,i+1)] = c2;
}
}
// println!("d:{:.3}", d);
let qt = q.transpose(); //avoids an extra clone
Self::from_matrix_unchecked(q * d * qt)
}
}

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@ -52,7 +52,6 @@ mod proptest_tests {
) {
use nalgebra::*;
use num_traits::Zero;
//make an orthonormal basis
let mut basis = [$($v1, $v2),*];
@ -81,7 +80,7 @@ mod proptest_tests {
bivector += bivectors[i];
}
let r1 = Rotation::from_matrix_unchecked(bivector.exp()).general_pow(pow);
let r1 = Rotation::from_matrix_unchecked(bivector.exp()).powf(pow);
let r2 = Rotation::from_matrix_unchecked((bivector * pow).exp());
prop_assert!(relative_eq!(r1, r2, epsilon=1e-7));