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@ -42,6 +42,7 @@ fn main() {
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and keeps an optimized set of tools for computational graphics and physics. Those features include:
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* Vectors with static sizes: `Vec0`, `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`.
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* Points with static sizes: `Pnt0`, `Pnt1`, `Pnt2`, `Pnt3`, `Pnt4`, `Pnt5`, `Pnt6`.
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Rotation matrices: `Rot2`, `Rot3`, `Rot4`.
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* Isometries: `Iso2`, `Iso3`, `Iso4`.
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@ -87,7 +88,7 @@ Feel free to add your project to this list if you happen to use **nalgebra**!
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* [nphysics](https://github.com/sebcrozet/nphysics): a real-time physics engine.
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* [ncollide](https://github.com/sebcrozet/ncollide): a collision detection library.
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* [kiss3d](https://github.com/sebcrozet/kiss3d): a minimalistic graphics engine.
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* [frog](https://github.com/natal/frog): a machine learning library.
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* [nrays](https://github.com/sebcrozet/nrays): a ray tracer.
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*/
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#![deny(non_camel_case_types)]
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@ -55,6 +55,7 @@ macro_rules! pnt_sub_vec_impl(
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macro_rules! pnt_as_vec_impl(
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($t: ident, $tv: ident, $comp0: ident $(,$compN: ident)*) => (
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impl<N> $t<N> {
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/// Converts this point to its associated vector.
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#[inline]
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pub fn to_vec(self) -> $tv<N> {
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$tv::new(
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@ -63,6 +64,7 @@ macro_rules! pnt_as_vec_impl(
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)
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}
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/// Converts a reference to this point to a reference to its associated vector.
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#[inline]
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pub fn as_vec<'a>(&'a self) -> &'a $tv<N> {
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unsafe {
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@ -361,7 +361,7 @@ impl<N, T: Div<N, T>> ScalarDiv<N> for T {
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}
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}
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/// Trait of objects implementing the $$y = ax + y$$ operation.
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/// Trait of objects implementing the `y = ax + y` operation.
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pub trait Axpy<N> {
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/// Adds $$a * x$$ to `self`.
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fn axpy(&mut self, a: &N, x: &Self);
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