nalgebra/benches/linalg/solve.rs

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use na::{DMatrix, DVector};
fn solve_l_triangular_100x100(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(100, 100);
let v = DVector::<f64>::new_random(100);
bh.bench_function("solve_l_triangular_100x100", move |bh| bh.iter(|| {
let _ = m.solve_lower_triangular(&v);
}));
}
fn solve_l_triangular_1000x1000(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(1000, 1000);
let v = DVector::<f64>::new_random(1000);
bh.bench_function("solve_l_triangular_1000x1000", move |bh| bh.iter(|| {
let _ = m.solve_lower_triangular(&v);
}));
}
fn tr_solve_l_triangular_100x100(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(100, 100);
let v = DVector::<f64>::new_random(100);
bh.bench_function("tr_solve_l_triangular_100x100", move |bh| bh.iter(|| {
let _ = m.tr_solve_lower_triangular(&v);
}));
}
fn tr_solve_l_triangular_1000x1000(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(1000, 1000);
let v = DVector::<f64>::new_random(1000);
bh.bench_function("tr_solve_l_triangular_1000x1000", move |bh| bh.iter(|| {
let _ = m.tr_solve_lower_triangular(&v);
}));
}
fn solve_u_triangular_100x100(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(100, 100);
let v = DVector::<f64>::new_random(100);
bh.bench_function("solve_u_triangular_100x100", move |bh| bh.iter(|| {
let _ = m.solve_upper_triangular(&v);
}));
}
fn solve_u_triangular_1000x1000(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(1000, 1000);
let v = DVector::<f64>::new_random(1000);
bh.bench_function("solve_u_triangular_1000x1000", move |bh| bh.iter(|| {
let _ = m.solve_upper_triangular(&v);
}));
}
fn tr_solve_u_triangular_100x100(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(100, 100);
let v = DVector::<f64>::new_random(100);
bh.bench_function("tr_solve_u_triangular_100x100", move |bh| bh.iter(|| {
let _ = m.tr_solve_upper_triangular(&v);
}));
}
fn tr_solve_u_triangular_1000x1000(bh: &mut criterion::Criterion) {
let m = DMatrix::<f64>::new_random(1000, 1000);
let v = DVector::<f64>::new_random(1000);
bh.bench_function("tr_solve_u_triangular_1000x1000", move |bh| bh.iter(|| {
let _ = m.tr_solve_upper_triangular(&v);
}));
}
criterion_group!(solve,
solve_l_triangular_100x100,
solve_l_triangular_1000x1000,
tr_solve_l_triangular_100x100,
tr_solve_l_triangular_1000x1000,
solve_u_triangular_100x100,
solve_u_triangular_1000x1000,
tr_solve_u_triangular_100x100,
tr_solve_u_triangular_1000x1000
);