2018-09-23 20:41:56 +08:00
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use aliases::TMat4;
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2018-12-14 13:24:18 +08:00
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use na::{Real};
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2018-09-22 19:18:59 +08:00
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2018-09-23 20:41:56 +08:00
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//pub fn frustum<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_lh<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_lr_no<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_lh_zo<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_no<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_rh<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_rh_no<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_rh_zo<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn frustum_zo<N: Real>(left: N, right: N, bottom: N, top: N, near: N, far: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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2018-09-23 20:41:56 +08:00
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//pub fn infinite_perspective<N: Real>(fovy: N, aspect: N, near: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn infinite_perspective_lh<N: Real>(fovy: N, aspect: N, near: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn infinite_perspective_rh<N: Real>(fovy: N, aspect: N, near: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn infinite_ortho<N: Real>(left: N, right: N, bottom: N, top: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand orthographic-view frustum with a depth range of -1 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-09-23 20:41:56 +08:00
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pub fn ortho<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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ortho_rh_no(left, right, bottom, top, znear, zfar)
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2018-09-22 19:18:59 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a left hand matrix for a orthographic-view frustum with a depth range of -1 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_lh<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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ortho_lh_no(left, right, bottom, top, znear, zfar)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-14 18:57:37 +08:00
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/// Creates a left hand matrix for a orthographic-view frustum with a depth range of -1 to 1
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_lh_no<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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let two : N = ::convert(2.0);
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let mut mat : TMat4<N> = TMat4::<N>::identity();
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2018-12-14 13:24:18 +08:00
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mat[(0,0)] = two / (right - left);
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2018-12-14 19:50:58 +08:00
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mat[(0,3)] = -(right + left) / (right - left);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = two / (top-bottom);
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2018-12-14 19:50:58 +08:00
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mat[(1,3)] = -(top + bottom) / (top - bottom);
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = two / (zfar - znear);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = -(zfar + znear) / (zfar - znear);
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a left hand orthographic-view frustum with a depth range of 0 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_lh_zo<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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let one : N = N::one();
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2018-12-14 13:24:18 +08:00
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let two : N = ::convert(2.0);
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2018-12-19 11:01:09 +08:00
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let mut mat : TMat4<N> = TMat4::<N>::identity();
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2018-12-14 13:24:18 +08:00
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mat[(0,0)] = two / (right - left);
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2018-12-14 19:50:58 +08:00
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mat[(0,3)] = - (right + left) / (right - left);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = two / (top - bottom);
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2018-12-14 19:50:58 +08:00
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mat[(1,3)] = - (top + bottom) / (top - bottom);
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = one / (zfar - znear);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = - znear / (zfar - znear);
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-19 11:11:49 +08:00
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/// Creates a matrix for a right hand orthographic-view frustum with a depth range of -1 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_no<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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ortho_rh_no(left, right, bottom, top, znear, zfar)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand orthographic-view frustum with a depth range of -1 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_rh<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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ortho_rh_no(left, right, bottom, top, znear, zfar)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand orthographic-view frustum with a depth range of -1 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_rh_no<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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let two : N = ::convert(2.0);
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let mut mat : TMat4<N> = TMat4::<N>::identity();
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2018-12-14 13:24:18 +08:00
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mat[(0,0)] = two / (right - left);
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2018-12-14 19:50:58 +08:00
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mat[(0,3)] = - (right + left) / (right - left);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = two/(top-bottom);
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2018-12-14 19:50:58 +08:00
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mat[(1,3)] = - (top + bottom) / (top - bottom);
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = - two / (zfar - znear);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = - (zfar + znear) / (zfar - znear);
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-14 18:57:37 +08:00
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/// Creates a right hand matrix for a orthographic-view frustum with a depth range of 0 to 1
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_rh_zo<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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let one : N = N::one();
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let two : N = ::convert(2.0);
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let mut mat : TMat4<N> = TMat4::<N>::identity();
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2018-12-14 13:24:18 +08:00
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mat[(0,0)] = two / (right - left);
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2018-12-14 19:50:58 +08:00
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mat[(0,3)] = - (right + left) / (right - left);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = two/(top-bottom);
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2018-12-14 19:50:58 +08:00
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mat[(1,3)] = - (top + bottom) / (top - bottom);
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = - one / (zfar - znear);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = - znear / (zfar - znear);
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a right hand matrix for a orthographic-view frustum with a depth range of 0 to 1
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2018-12-14 18:57:37 +08:00
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///
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/// # Parameters
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///
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/// * `left` - Coordinate for left bound of matrix
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/// * `right` - Coordinate for right bound of matrix
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/// * `bottom` - Coordinate for bottom bound of matrix
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/// * `top` - Coordinate for top bound of matrix
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/// * `znear` - Distance from the viewer to the near clipping plane
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/// * `zfar` - Distance from the viewer to the far clipping plane
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///
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2018-12-14 13:24:18 +08:00
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pub fn ortho_zo<N: Real>(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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ortho_rh_zo(left, right, bottom, top, znear, zfar)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fov` - Field of view, in radians
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/// * `width` - Width of the viewport
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/// * `height` - Height of the viewport
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_fov<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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perspective_fov_rh_no(fov, width, height, near, far)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a left hand perspective-view frustum with a depth range of -1 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fov` - Field of view, in radians
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/// * `width` - Width of the viewport
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/// * `height` - Height of the viewport
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/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_lh<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
2018-12-19 11:01:09 +08:00
|
|
|
perspective_fov_lh_no(fov, width, height, near, far)
|
2018-12-14 13:24:18 +08:00
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a left hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_lh_no<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
|
|
|
assert!(
|
|
|
|
width > N::zero(),
|
|
|
|
"The width must be greater than zero"
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
height > N::zero(),
|
|
|
|
"The height must be greater than zero."
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
fov > N::zero(),
|
|
|
|
"The fov must be greater than zero"
|
|
|
|
);
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
let zero : N = N::zero();
|
2018-12-14 13:24:18 +08:00
|
|
|
let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero);
|
|
|
|
|
|
|
|
let rad = fov;
|
|
|
|
let h = (rad * ::convert(0.5)).cos() / (rad * ::convert(0.5)).sin();
|
|
|
|
let w = h * height / width;
|
|
|
|
|
|
|
|
mat[(0,0)] = w;
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(1,1)] = h;
|
2018-12-14 13:24:18 +08:00
|
|
|
mat[(2,2)] = (far + near) / (far - near);
|
2018-12-14 19:50:58 +08:00
|
|
|
mat[(2,3)] = - (far * near * ::convert(2.0)) / (far - near);
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(3,2)] = N::one();
|
2018-12-14 13:24:18 +08:00
|
|
|
|
|
|
|
mat
|
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a left hand perspective-view frustum with a depth range of 0 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_lh_zo<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
|
|
|
assert!(
|
|
|
|
width > N::zero(),
|
|
|
|
"The width must be greater than zero"
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
height > N::zero(),
|
|
|
|
"The height must be greater than zero."
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
fov > N::zero(),
|
|
|
|
"The fov must be greater than zero"
|
|
|
|
);
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
let zero : N = N::zero();
|
2018-12-14 13:24:18 +08:00
|
|
|
let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero);
|
|
|
|
|
|
|
|
let rad = fov;
|
|
|
|
let h = (rad * ::convert(0.5)).cos() / (rad * ::convert(0.5)).sin();
|
|
|
|
let w = h * height / width;
|
|
|
|
|
|
|
|
mat[(0,0)] = w;
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(1,1)] = h;
|
2018-12-14 13:24:18 +08:00
|
|
|
mat[(2,2)] = far / (far - near);
|
2018-12-14 19:50:58 +08:00
|
|
|
mat[(2,3)] = -(far * near) / (far - near);
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(3,2)] = N::one();
|
2018-12-14 13:24:18 +08:00
|
|
|
|
|
|
|
mat
|
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_no<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
2018-12-19 11:01:09 +08:00
|
|
|
perspective_fov_rh_no(fov, width, height, near, far)
|
2018-12-14 13:24:18 +08:00
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_rh<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
2018-12-19 11:01:09 +08:00
|
|
|
perspective_fov_rh_no(fov, width, height, near, far)
|
2018-12-14 13:24:18 +08:00
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_rh_no<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
|
|
|
assert!(
|
|
|
|
width > N::zero(),
|
|
|
|
"The width must be greater than zero"
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
height > N::zero(),
|
|
|
|
"The height must be greater than zero."
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
fov > N::zero(),
|
|
|
|
"The fov must be greater than zero"
|
|
|
|
);
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
let zero : N = N::zero();
|
2018-12-14 13:24:18 +08:00
|
|
|
let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero);
|
|
|
|
|
|
|
|
let rad = fov;
|
|
|
|
let h = (rad * ::convert(0.5)).cos() / (rad * ::convert(0.5)).sin();
|
|
|
|
let w = h * height / width;
|
|
|
|
|
|
|
|
mat[(0,0)] = w;
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(1,1)] = h;
|
2018-12-14 13:24:18 +08:00
|
|
|
mat[(2,2)] = - (far + near) / (far - near);
|
2018-12-14 19:50:58 +08:00
|
|
|
mat[(2,3)] = - (far * near * ::convert(2.0)) / (far - near);
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(3,2)] = -N::one();
|
2018-12-14 13:24:18 +08:00
|
|
|
|
|
|
|
mat
|
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a right hand perspective-view frustum with a depth range of 0 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_rh_zo<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
|
|
|
assert!(
|
|
|
|
width > N::zero(),
|
|
|
|
"The width must be greater than zero"
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
height > N::zero(),
|
|
|
|
"The height must be greater than zero."
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
fov > N::zero(),
|
|
|
|
"The fov must be greater than zero"
|
|
|
|
);
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
let zero : N = N::zero();
|
2018-12-14 13:24:18 +08:00
|
|
|
let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero);
|
|
|
|
|
|
|
|
let rad = fov;
|
|
|
|
let h = (rad * ::convert(0.5)).cos() / (rad * ::convert(0.5)).sin();
|
|
|
|
let w = h * height / width;
|
|
|
|
|
|
|
|
mat[(0,0)] = w;
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(1,1)] = h;
|
2018-12-14 13:24:18 +08:00
|
|
|
mat[(2,2)] = far / (near - far);
|
2018-12-14 19:50:58 +08:00
|
|
|
mat[(2,3)] = -(far * near) / (far - near);
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(3,2)] = -N::one();
|
2018-12-14 13:24:18 +08:00
|
|
|
|
|
|
|
mat
|
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a right hand perspective-view frustum with a depth range of 0 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fov` - Field of view, in radians
|
|
|
|
/// * `width` - Width of the viewport
|
|
|
|
/// * `height` - Height of the viewport
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_fov_zo<N: Real>(fov: N, width: N, height: N, near: N, far: N) -> TMat4<N> {
|
2018-12-19 11:01:09 +08:00
|
|
|
perspective_fov_rh_zo(fov, width, height, near, far)
|
2018-12-14 13:24:18 +08:00
|
|
|
}
|
2018-09-22 19:18:59 +08:00
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fovy` - Field of view, in radians
|
|
|
|
/// * `aspect` - Ratio of viewport width to height (width/height)
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
2018-10-05 02:44:34 +08:00
|
|
|
pub fn perspective<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
|
2018-12-14 20:03:13 +08:00
|
|
|
// TODO: Breaking change - the arguments can be reversed back to proper glm conventions
|
|
|
|
//
|
|
|
|
// Prior to changes to support configuring the behaviour of this function it was simply
|
|
|
|
// a wrapper around Perspective3::new(). The argument order for that function is different
|
|
|
|
// than the glm convention, but reordering the arguments would've caused pointlessly
|
|
|
|
// un-optimal code to be generated so they were rearranged so the function would just call
|
|
|
|
// straight through.
|
|
|
|
//
|
|
|
|
// Now this call to Perspective3::new() is no longer made so the functions can have their
|
|
|
|
// arguments reordered to the glm convention. Unfortunately this is a breaking change so
|
|
|
|
// can't be cleanly integrated into the existing library version without breaking other
|
|
|
|
// people's code. Reordering to glm isn't a huge deal but if it is done it will have to be
|
|
|
|
// in a major API breaking update.
|
|
|
|
//
|
2018-12-19 11:01:09 +08:00
|
|
|
perspective_rh_no(aspect, fovy, near, far)
|
2018-12-14 13:24:18 +08:00
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a left hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fovy` - Field of view, in radians
|
|
|
|
/// * `aspect` - Ratio of viewport width to height (width/height)
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_lh<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
|
2018-12-19 11:01:09 +08:00
|
|
|
perspective_lh_no(fovy, aspect, near, far)
|
2018-12-14 13:24:18 +08:00
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a left hand perspective-view frustum with a depth range of -1 to 1
|
2018-12-14 13:24:18 +08:00
|
|
|
///
|
|
|
|
/// # Parameters
|
|
|
|
///
|
|
|
|
/// * `fovy` - Field of view, in radians
|
|
|
|
/// * `aspect` - Ratio of viewport width to height (width/height)
|
|
|
|
/// * `near` - Distance from the viewer to the near clipping plane
|
|
|
|
/// * `far` - Distance from the viewer to the far clipping plane
|
|
|
|
///
|
|
|
|
pub fn perspective_lh_no<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
|
|
|
|
assert!(
|
|
|
|
!relative_eq!(far - near, N::zero()),
|
|
|
|
"The near-plane and far-plane must not be superimposed."
|
|
|
|
);
|
|
|
|
assert!(
|
|
|
|
!relative_eq!(aspect, N::zero()),
|
|
|
|
"The apsect ratio must not be zero."
|
|
|
|
);
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
let zero : N = N::zero();
|
|
|
|
let one : N = N::one();
|
2018-12-14 13:24:18 +08:00
|
|
|
let two : N = ::convert( 2.0);
|
|
|
|
let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero,
|
|
|
|
zero,zero,zero,zero);
|
|
|
|
|
|
|
|
let tan_half_fovy = (fovy / two).tan();
|
|
|
|
|
|
|
|
mat[(0,0)] = one / (aspect * tan_half_fovy);
|
2018-12-19 11:01:09 +08:00
|
|
|
mat[(1,1)] = one / tan_half_fovy;
|
2018-12-14 13:24:18 +08:00
|
|
|
mat[(2,2)] = (far + near) / (far - near);
|
2018-12-14 19:50:58 +08:00
|
|
|
mat[(2,3)] = -(two * far * near) / (far - near);
|
|
|
|
mat[(3,2)] = one;
|
2018-12-14 13:24:18 +08:00
|
|
|
|
|
|
|
mat
|
|
|
|
}
|
|
|
|
|
2018-12-19 11:01:09 +08:00
|
|
|
/// Creates a matrix for a left hand perspective-view frustum with a depth range of 0 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fovy` - Field of view, in radians
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/// * `aspect` - Ratio of viewport width to height (width/height)
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_lh_zo<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
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assert!(
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!relative_eq!(far - near, N::zero()),
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"The near-plane and far-plane must not be superimposed."
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);
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assert!(
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!relative_eq!(aspect, N::zero()),
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"The apsect ratio must not be zero."
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);
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2018-12-19 11:01:09 +08:00
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let zero : N = N::zero();
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let one : N = N::one();
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2018-12-14 13:24:18 +08:00
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let two : N = ::convert( 2.0);
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let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
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zero,zero,zero,zero,
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zero,zero,zero,zero,
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zero,zero,zero,zero);
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let tan_half_fovy = (fovy / two).tan();
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mat[(0,0)] = one / (aspect * tan_half_fovy);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = one / tan_half_fovy;
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = far / (far - near);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = -(far * near) / (far - near);
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mat[(3,2)] = one;
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fovy` - Field of view, in radians
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/// * `aspect` - Ratio of viewport width to height (width/height)
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_no<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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perspective_rh_no(aspect, fovy, near, far)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fovy` - Field of view, in radians
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/// * `aspect` - Ratio of viewport width to height (width/height)
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_rh<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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perspective_rh_no(aspect, fovy, near, far)
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2018-12-14 13:24:18 +08:00
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fovy` - Field of view, in radians
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/// * `aspect` - Ratio of viewport width to height (width/height)
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_rh_no<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
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assert!(
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!relative_eq!(far - near, N::zero()),
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"The near-plane and far-plane must not be superimposed."
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);
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assert!(
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!relative_eq!(aspect, N::zero()),
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"The apsect ratio must not be zero."
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);
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2018-12-19 11:01:09 +08:00
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let negone : N = -N::one();
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let zero : N = N::zero();
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let one : N = N::one();
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let two : N = ::convert( 2.0);
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2018-12-14 13:24:18 +08:00
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let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
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zero,zero,zero,zero,
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zero,zero,zero,zero,
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zero,zero,zero,zero);
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let tan_half_fovy = (fovy / two).tan();
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mat[(0,0)] = one / (aspect * tan_half_fovy);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = one / tan_half_fovy;
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = - (far + near) / (far - near);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = -(two * far * near) / (far - near);
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mat[(3,2)] = negone;
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand perspective-view frustum with a depth range of 0 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fovy` - Field of view, in radians
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/// * `aspect` - Ratio of viewport width to height (width/height)
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_rh_zo<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
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assert!(
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!relative_eq!(far - near, N::zero()),
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"The near-plane and far-plane must not be superimposed."
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);
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assert!(
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!relative_eq!(aspect, N::zero()),
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"The apsect ratio must not be zero."
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);
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2018-12-19 11:01:09 +08:00
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let negone : N = -N::one();
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let zero : N = N::zero();
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let one : N = N::one();
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let two : N = ::convert( 2.0);
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2018-12-14 13:24:18 +08:00
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let mut mat : TMat4<N> = TMat4::<N>::new(zero,zero,zero,zero,
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zero,zero,zero,zero,
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zero,zero,zero,zero,
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zero,zero,zero,zero);
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let tan_half_fovy = (fovy / two).tan();
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mat[(0,0)] = one / (aspect * tan_half_fovy);
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2018-12-19 11:01:09 +08:00
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mat[(1,1)] = one / tan_half_fovy;
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2018-12-14 13:24:18 +08:00
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mat[(2,2)] = far / (near - far);
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2018-12-14 19:50:58 +08:00
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mat[(2,3)] = -(far * near) / (far - near);
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mat[(3,2)] = negone;
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2018-12-14 13:24:18 +08:00
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mat
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}
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2018-12-19 11:01:09 +08:00
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/// Creates a matrix for a right hand perspective-view frustum with a depth range of 0 to 1
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2018-12-14 13:24:18 +08:00
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///
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/// # Parameters
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///
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/// * `fovy` - Field of view, in radians
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/// * `aspect` - Ratio of viewport width to height (width/height)
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/// * `near` - Distance from the viewer to the near clipping plane
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/// * `far` - Distance from the viewer to the far clipping plane
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///
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pub fn perspective_zo<N: Real>(aspect: N, fovy: N, near: N, far: N) -> TMat4<N> {
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2018-12-19 11:01:09 +08:00
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perspective_rh_zo(aspect, fovy, near, far)
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2018-09-22 19:18:59 +08:00
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}
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2018-09-23 20:41:56 +08:00
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//pub fn tweaked_infinite_perspective<N: Real>(fovy: N, aspect: N, near: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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//
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2018-09-23 20:41:56 +08:00
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//pub fn tweaked_infinite_perspective_ep<N: Real>(fovy: N, aspect: N, near: N, ep: N) -> TMat4<N> {
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2018-09-22 19:18:59 +08:00
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// unimplemented!()
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//}
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