nalgebra/src/geometry/similarity_construction.rs

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#[cfg(feature = "arbitrary")]
use quickcheck::{Arbitrary, Gen};
use num::One;
use rand::{Rng, Rand};
use alga::general::Real;
use alga::linear::Rotation as AlgaRotation;
use core::ColumnVector;
use core::dimension::{DimName, U1, U2, U3, U4};
use core::allocator::{OwnedAllocator, Allocator};
use core::storage::OwnedStorage;
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use geometry::{PointBase, TranslationBase, RotationBase, SimilarityBase,
UnitComplex, UnitQuaternionBase, IsometryBase};
impl<N, D: DimName, S, R> SimilarityBase<N, D, S, R>
where N: Real,
S: OwnedStorage<N, D, U1>,
R: AlgaRotation<PointBase<N, D, S>>,
S::Alloc: OwnedAllocator<N, D, U1, S> {
/// Creates a new identity similarity.
#[inline]
pub fn identity() -> Self {
Self::from_isometry(IsometryBase::identity(), N::one())
}
}
impl<N, D: DimName, S, R> One for SimilarityBase<N, D, S, R>
where N: Real,
S: OwnedStorage<N, D, U1>,
R: AlgaRotation<PointBase<N, D, S>>,
S::Alloc: OwnedAllocator<N, D, U1, S> {
/// Creates a new identity similarity.
#[inline]
fn one() -> Self {
Self::identity()
}
}
impl<N, D: DimName, S, R> Rand for SimilarityBase<N, D, S, R>
where N: Real + Rand,
S: OwnedStorage<N, D, U1>,
R: AlgaRotation<PointBase<N, D, S>> + Rand,
S::Alloc: OwnedAllocator<N, D, U1, S> {
#[inline]
fn rand<G: Rng>(rng: &mut G) -> Self {
let mut s = rng.gen();
while relative_eq!(s, N::zero()) {
s = rng.gen()
}
Self::from_isometry(rng.gen(), s)
}
}
impl<N, D: DimName, S, R> SimilarityBase<N, D, S, R>
where N: Real,
S: OwnedStorage<N, D, U1>,
R: AlgaRotation<PointBase<N, D, S>>,
S::Alloc: OwnedAllocator<N, D, U1, S> {
/// The similarity that applies tha scaling factor `scaling`, followed by the rotation `r` with
/// its axis passing through the point `p`.
#[inline]
pub fn rotation_wrt_point(r: R, p: PointBase<N, D, S>, scaling: N) -> Self {
let shift = r.transform_vector(&-&p.coords);
Self::from_parts(TranslationBase::from_vector(shift + p.coords), r, scaling)
}
}
#[cfg(feature = "arbitrary")]
impl<N, D: DimName, S, R> Arbitrary for SimilarityBase<N, D, S, R>
where N: Real + Arbitrary + Send,
S: OwnedStorage<N, D, U1> + Send,
R: AlgaRotation<PointBase<N, D, S>> + Arbitrary + Send,
S::Alloc: OwnedAllocator<N, D, U1, S> {
#[inline]
fn arbitrary<G: Gen>(rng: &mut G) -> Self {
let mut s = Arbitrary::arbitrary(rng);
while relative_eq!(s, N::zero()) {
s = Arbitrary::arbitrary(rng)
}
Self::from_isometry(Arbitrary::arbitrary(rng), s)
}
}
/*
*
* Constructors for various static dimensions.
*
*/
// 2D rotation.
impl<N, S, SR> SimilarityBase<N, U2, S, RotationBase<N, U2, SR>>
where N: Real,
S: OwnedStorage<N, U2, U1, Alloc = SR::Alloc>,
SR: OwnedStorage<N, U2, U2>,
S::Alloc: OwnedAllocator<N, U2, U1, S>,
SR::Alloc: OwnedAllocator<N, U2, U2, SR> {
/// Creates a new similarity from a translation and a rotation angle.
#[inline]
pub fn new(translation: ColumnVector<N, U2, S>, angle: N, scaling: N) -> Self {
Self::from_parts(TranslationBase::from_vector(translation), RotationBase::<N, U2, SR>::new(angle), scaling)
}
}
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impl<N, S> SimilarityBase<N, U2, S, UnitComplex<N>>
where N: Real,
S: OwnedStorage<N, U2, U1>,
S::Alloc: OwnedAllocator<N, U2, U1, S> {
/// Creates a new similarity from a translation and a rotation angle.
#[inline]
pub fn new(translation: ColumnVector<N, U2, S>, angle: N, scaling: N) -> Self {
Self::from_parts(TranslationBase::from_vector(translation), UnitComplex::new(angle), scaling)
}
}
// 3D rotation.
macro_rules! similarity_construction_impl(
($Rot: ty, $RotId: ident, $RRDim: ty, $RCDim: ty) => {
impl<N, S, SR> SimilarityBase<N, U3, S, $Rot>
where N: Real,
S: OwnedStorage<N, U3, U1, Alloc = SR::Alloc>,
SR: OwnedStorage<N, $RRDim, $RCDim>,
S::Alloc: OwnedAllocator<N, U3, U1, S>,
SR::Alloc: OwnedAllocator<N, $RRDim, $RCDim, SR> +
Allocator<N, U3, U3> {
/// Creates a new similarity from a translation, rotation axis-angle, and scaling
/// factor.
#[inline]
pub fn new(translation: ColumnVector<N, U3, S>, axisangle: ColumnVector<N, U3, S>, scaling: N) -> Self {
Self::from_isometry(IsometryBase::<_, _, _, $Rot>::new(translation, axisangle), scaling)
}
/// Creates an similarity that corresponds to the a scaling factor and a local frame of
/// an observer standing at the point `eye` and looking toward `target`.
///
/// It maps the view direction `target - eye` to the positive `z` axis and the origin to the
/// `eye`.
///
/// # Arguments
/// * eye - The observer position.
/// * target - The target position.
/// * up - Vertical direction. The only requirement of this parameter is to not be collinear
/// to `eye - at`. Non-collinearity is not checked.
#[inline]
pub fn new_observer_frame(eye: &PointBase<N, U3, S>,
target: &PointBase<N, U3, S>,
up: &ColumnVector<N, U3, S>,
scaling: N)
-> Self {
Self::from_isometry(IsometryBase::<_, _, _, $Rot>::new_observer_frame(eye, target, up), scaling)
}
/// Builds a right-handed look-at view matrix including scaling factor.
///
/// This conforms to the common notion of right handed look-at matrix from the computer
/// graphics community.
///
/// # Arguments
/// * eye - The eye position.
/// * target - The target position.
/// * up - A vector approximately aligned with required the vertical axis. The only
/// requirement of this parameter is to not be collinear to `target - eye`.
#[inline]
pub fn look_at_rh(eye: &PointBase<N, U3, S>,
target: &PointBase<N, U3, S>,
up: &ColumnVector<N, U3, S>,
scaling: N)
-> Self {
Self::from_isometry(IsometryBase::<_, _, _, $Rot>::look_at_rh(eye, target, up), scaling)
}
/// Builds a left-handed look-at view matrix including a scaling factor.
///
/// This conforms to the common notion of left handed look-at matrix from the computer
/// graphics community.
///
/// # Arguments
/// * eye - The eye position.
/// * target - The target position.
/// * up - A vector approximately aligned with required the vertical axis. The only
/// requirement of this parameter is to not be collinear to `target - eye`.
#[inline]
pub fn look_at_lh(eye: &PointBase<N, U3, S>,
target: &PointBase<N, U3, S>,
up: &ColumnVector<N, U3, S>,
scaling: N)
-> Self {
Self::from_isometry(IsometryBase::<_, _, _, $Rot>::look_at_lh(eye, target, up), scaling)
}
}
}
);
similarity_construction_impl!(RotationBase<N, U3, SR>, RotationBase, U3, U3);
similarity_construction_impl!(UnitQuaternionBase<N, SR>, UnitQuaternionBase, U4, U1);