51 lines
1.4 KiB
Rust
51 lines
1.4 KiB
Rust
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use na::{self, Real, DimName, DefaultAllocator};
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use aliases::Vec;
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use traits::{Number, Alloc};
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pub fn all<D: DimName>(v: &Vec<bool, D>) -> bool
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where DefaultAllocator: Alloc<bool, D> {
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v.iter().all(|x| *x)
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}
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pub fn any<D: DimName>(v: &Vec<bool, D>) -> bool
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where DefaultAllocator: Alloc<bool, D> {
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v.iter().any(|x| *x)
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}
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pub fn equal<N: Number, D: DimName>(x: &Vec<N, D>, y: &Vec<N, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<N, D> {
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x.zip_map(y, |x, y| x == y)
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}
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pub fn greaterThan<N: Number, D: DimName>(x: &Vec<N, D>, y: &Vec<N, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<N, D> {
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x.zip_map(y, |x, y| x > y)
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}
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pub fn greaterThanEqual<N: Number, D: DimName>(x: &Vec<N, D>, y: &Vec<N, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<N, D> {
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x.zip_map(y, |x, y| x >= y)
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}
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pub fn lessThan<N: Number, D: DimName>(x: &Vec<N, D>, y: &Vec<N, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<N, D> {
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x.zip_map(y, |x, y| x < y)
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}
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pub fn lessThanEqual<N: Number, D: DimName>(x: &Vec<N, D>, y: &Vec<N, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<N, D> {
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x.zip_map(y, |x, y| x <= y)
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}
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pub fn not<D: DimName>(v: &Vec<bool, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<bool, D> {
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v.map(|x| !x)
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}
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pub fn notEqual<N: Number, D: DimName>(x: &Vec<N, D>, y: &Vec<N, D>) -> Vec<bool, D>
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where DefaultAllocator: Alloc<N, D> {
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x.zip_map(y, |x, y| x != y)
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}
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