78 lines
2.7 KiB
Rust
78 lines
2.7 KiB
Rust
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// Non-convensional componentwise operators.
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use num::Signed;
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use alga::general::{ClosedMul, ClosedDiv};
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use core::{Scalar, Matrix, OwnedMatrix, MatrixSum};
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use core::dimension::Dim;
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use core::storage::{Storage, StorageMut};
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use core::allocator::SameShapeAllocator;
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use core::constraint::{ShapeConstraint, SameNumberOfRows, SameNumberOfColumns};
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/// The type of the result of a matrix componentwise operation.
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pub type MatrixComponentOp<N, R1, C1, R2, C2, SA> = MatrixSum<N, R1, C1, R2, C2, SA>;
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impl<N: Scalar, R: Dim, C: Dim, S: Storage<N, R, C>> Matrix<N, R, C, S> {
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/// Computes the componentwise absolute value.
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#[inline]
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pub fn abs(&self) -> OwnedMatrix<N, R, C, S::Alloc>
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where N: Signed {
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let mut res = self.clone_owned();
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for e in res.iter_mut() {
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*e = e.abs();
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}
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res
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}
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// FIXME: add other operators like component_ln, component_pow, etc. ?
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}
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macro_rules! component_binop_impl(
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($($binop: ident, $binop_mut: ident, $Trait: ident . $binop_assign: ident);* $(;)*) => {$(
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impl<N: Scalar, R: Dim, C: Dim, S: Storage<N, R, C>> Matrix<N, R, C, S> {
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/// Componentwise matrix multiplication.
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#[inline]
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pub fn $binop<R2, C2, SB>(&self, rhs: &Matrix<N, R2, C2, SB>) -> MatrixComponentOp<N, R, C, R2, C2, S>
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where N: $Trait,
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R2: Dim, C2: Dim,
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SB: Storage<N, R2, C2>,
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S::Alloc: SameShapeAllocator<N, R, C, R2, C2, S>,
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ShapeConstraint: SameNumberOfRows<R, R2> + SameNumberOfColumns<C, C2> {
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let mut res = self.clone_owned_sum();
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for (res, rhs) in res.iter_mut().zip(rhs.iter()) {
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res.$binop_assign(*rhs);
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}
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res
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}
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}
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impl<N: Scalar, R: Dim, C: Dim, S: StorageMut<N, R, C>> Matrix<N, R, C, S> {
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/// Componentwise matrix multiplication.
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#[inline]
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pub fn $binop_mut<R2, C2, SB>(&mut self, rhs: &Matrix<N, R2, C2, SB>)
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where N: $Trait,
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R2: Dim,
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C2: Dim,
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SB: Storage<N, R2, C2>,
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ShapeConstraint: SameNumberOfRows<R, R2> + SameNumberOfColumns<C, C2> {
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for (me, rhs) in self.iter_mut().zip(rhs.iter()) {
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me.$binop_assign(*rhs);
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}
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}
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}
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)*}
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);
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component_binop_impl!(
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component_mul, component_mul_mut, ClosedMul.mul_assign;
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component_div, component_div_mut, ClosedDiv.div_assign;
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// FIXME: add other operators like bitshift, etc. ?
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);
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