nalgebra/nalgebra-glm/src/gtx_transform.rs

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2018-09-21 01:54:12 +08:00
use na::{Real, Unit, Rotation3, Matrix4, U3, U4};
use traits::Number;
use aliases::{Vec, Mat};
pub fn rotate<N: Real>(angle: N, v: &Vec<N, U3>) -> Mat<N, U4, U4> {
Rotation3::from_axis_angle(&Unit::new_normalize(*v), angle).to_homogeneous()
}
pub fn scale<N: Number>(v: &Vec<N, U3>) -> Mat<N, U4, U4> {
Matrix4::new_nonuniform_scaling(v)
}
pub fn translate<N: Number>(v: &Vec<N, U3>) -> Mat<N, U4, U4> {
Matrix4::new_translation(v)
}