nalgebra/src/geometry/isometry_ops.rs

437 lines
15 KiB
Rust
Raw Normal View History

2018-02-02 19:26:35 +08:00
use std::ops::{Div, DivAssign, Mul, MulAssign};
use alga::general::Real;
use alga::linear::Rotation as AlgaRotation;
use base::allocator::Allocator;
use base::dimension::{DimName, U1, U3, U4};
use base::{DefaultAllocator, Unit, VectorN};
2018-02-02 19:26:35 +08:00
use geometry::{Isometry, Point, Rotation, Translation, UnitQuaternion};
// FIXME: there are several cloning of rotations that we could probably get rid of (but we didn't
// yet because that would require to add a bound like `where for<'a, 'b> &'a R: Mul<&'b R, Output = R>`
// which is quite ugly.
/*
*
* In this file, we provide:
* =========================
*
*
* (Operators)
*
* Isometry × Isometry
* Isometry × R
*
*
* Isometry ÷ Isometry
* Isometry ÷ R
*
* Isometry × Point
* Isometry × Vector
* Isometry × Unit<Vector>
*
*
* Isometry × Translation
* Translation × Isometry
* Translation × R -> Isometry<R>
*
* NOTE: The following are provided explicitly because we can't have R × Isometry.
* Rotation × Isometry<Rotation>
* UnitQuaternion × Isometry<UnitQuaternion>
*
* Rotation ÷ Isometry<Rotation>
* UnitQuaternion ÷ Isometry<UnitQuaternion>
*
* Rotation × Translation -> Isometry<Rotation>
* UnitQuaternion × Translation -> Isometry<UnitQuaternion>
*
*
* (Assignment Operators)
*
* Isometry ×= Translation
*
* Isometry ×= Isometry
* Isometry ×= R
*
* Isometry ÷= Isometry
* Isometry ÷= R
*
*/
macro_rules! isometry_binop_impl(
($Op: ident, $op: ident;
$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
$action: expr; $($lives: tt),*) => {
impl<$($lives ,)* N: Real, D: DimName, R> $Op<$Rhs> for $Lhs
where R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D> {
type Output = $Output;
#[inline]
fn $op($lhs, $rhs: $Rhs) -> Self::Output {
$action
}
}
}
);
macro_rules! isometry_binop_impl_all(
($Op: ident, $op: ident;
$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
[val val] => $action_val_val: expr;
[ref val] => $action_ref_val: expr;
[val ref] => $action_val_ref: expr;
[ref ref] => $action_ref_ref: expr;) => {
isometry_binop_impl!(
$Op, $op;
$lhs: $Lhs, $rhs: $Rhs, Output = $Output;
$action_val_val; );
isometry_binop_impl!(
$Op, $op;
$lhs: &'a $Lhs, $rhs: $Rhs, Output = $Output;
$action_ref_val; 'a);
isometry_binop_impl!(
$Op, $op;
$lhs: $Lhs, $rhs: &'b $Rhs, Output = $Output;
$action_val_ref; 'b);
isometry_binop_impl!(
$Op, $op;
$lhs: &'a $Lhs, $rhs: &'b $Rhs, Output = $Output;
$action_ref_ref; 'a, 'b);
}
);
macro_rules! isometry_binop_assign_impl_all(
($OpAssign: ident, $op_assign: ident;
$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty;
[val] => $action_val: expr;
[ref] => $action_ref: expr;) => {
impl<N: Real, D: DimName, R> $OpAssign<$Rhs> for $Lhs
where R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D> {
#[inline]
fn $op_assign(&mut $lhs, $rhs: $Rhs) {
$action_val
}
}
impl<'b, N: Real, D: DimName, R> $OpAssign<&'b $Rhs> for $Lhs
where R: AlgaRotation<Point<N, D>>,
DefaultAllocator: Allocator<N, D> {
#[inline]
fn $op_assign(&mut $lhs, $rhs: &'b $Rhs) {
$action_ref
}
}
}
);
// Isometry × Isometry
// Isometry ÷ Isometry
isometry_binop_impl_all!(
Mul, mul;
self: Isometry<N, D, R>, rhs: Isometry<N, D, R>, Output = Isometry<N, D, R>;
[val val] => &self * &rhs;
[ref val] => self * &rhs;
[val ref] => &self * rhs;
[ref ref] => {
let shift = self.rotation.transform_vector(&rhs.translation.vector);
Isometry::from_parts(Translation::from(&self.translation.vector + shift),
self.rotation.clone() * rhs.rotation.clone()) // FIXME: too bad we have to clone.
};
);
isometry_binop_impl_all!(
Div, div;
self: Isometry<N, D, R>, rhs: Isometry<N, D, R>, Output = Isometry<N, D, R>;
[val val] => self * rhs.inverse();
[ref val] => self * rhs.inverse();
[val ref] => self * rhs.inverse();
[ref ref] => self * rhs.inverse();
);
// Isometry ×= Translation
isometry_binop_assign_impl_all!(
MulAssign, mul_assign;
self: Isometry<N, D, R>, rhs: Translation<N, D>;
[val] => *self *= &rhs;
[ref] => {
let shift = self.rotation.transform_vector(&rhs.vector);
self.translation.vector += shift;
};
);
// Isometry ×= Isometry
// Isometry ÷= Isometry
isometry_binop_assign_impl_all!(
MulAssign, mul_assign;
self: Isometry<N, D, R>, rhs: Isometry<N, D, R>;
[val] => *self *= &rhs;
[ref] => {
let shift = self.rotation.transform_vector(&rhs.translation.vector);
self.translation.vector += shift;
self.rotation *= rhs.rotation.clone();
};
);
isometry_binop_assign_impl_all!(
DivAssign, div_assign;
self: Isometry<N, D, R>, rhs: Isometry<N, D, R>;
[val] => *self /= &rhs;
[ref] => *self *= rhs.inverse();
);
// Isometry ×= R
// Isometry ÷= R
isometry_binop_assign_impl_all!(
MulAssign, mul_assign;
self: Isometry<N, D, R>, rhs: R;
[val] => self.rotation *= rhs;
[ref] => self.rotation *= rhs.clone();
);
isometry_binop_assign_impl_all!(
DivAssign, div_assign;
self: Isometry<N, D, R>, rhs: R;
// FIXME: don't invert explicitly?
[val] => *self *= rhs.inverse();
[ref] => *self *= rhs.inverse();
);
// Isometry × R
// Isometry ÷ R
isometry_binop_impl_all!(
Mul, mul;
self: Isometry<N, D, R>, rhs: R, Output = Isometry<N, D, R>;
[val val] => Isometry::from_parts(self.translation, self.rotation * rhs);
[ref val] => Isometry::from_parts(self.translation.clone(), self.rotation.clone() * rhs); // FIXME: do not clone.
[val ref] => Isometry::from_parts(self.translation, self.rotation * rhs.clone());
[ref ref] => Isometry::from_parts(self.translation.clone(), self.rotation.clone() * rhs.clone());
);
isometry_binop_impl_all!(
Div, div;
self: Isometry<N, D, R>, rhs: R, Output = Isometry<N, D, R>;
[val val] => Isometry::from_parts(self.translation, self.rotation / rhs);
[ref val] => Isometry::from_parts(self.translation.clone(), self.rotation.clone() / rhs);
[val ref] => Isometry::from_parts(self.translation, self.rotation / rhs.clone());
[ref ref] => Isometry::from_parts(self.translation.clone(), self.rotation.clone() / rhs.clone());
);
// Isometry × Point
isometry_binop_impl_all!(
Mul, mul;
self: Isometry<N, D, R>, right: Point<N, D>, Output = Point<N, D>;
[val val] => self.translation * self.rotation.transform_point(&right);
[ref val] => &self.translation * self.rotation.transform_point(&right);
[val ref] => self.translation * self.rotation.transform_point(right);
[ref ref] => &self.translation * self.rotation.transform_point(right);
);
// Isometry × Vector
isometry_binop_impl_all!(
Mul, mul;
// FIXME: because of `transform_vector`, we cant use a generic storage type for the rhs vector,
// i.e., right: Vector<N, D, S> where S: Storage<N, D>.
self: Isometry<N, D, R>, right: VectorN<N, D>, Output = VectorN<N, D>;
[val val] => self.rotation.transform_vector(&right);
[ref val] => self.rotation.transform_vector(&right);
[val ref] => self.rotation.transform_vector(right);
[ref ref] => self.rotation.transform_vector(right);
);
// Isometry × Unit<Vector>
isometry_binop_impl_all!(
Mul, mul;
// FIXME: because of `transform_vector`, we cant use a generic storage type for the rhs vector,
// i.e., right: Vector<N, D, S> where S: Storage<N, D>.
self: Isometry<N, D, R>, right: Unit<VectorN<N, D>>, Output = Unit<VectorN<N, D>>;
[val val] => Unit::new_unchecked(self.rotation.transform_vector(right.as_ref()));
[ref val] => Unit::new_unchecked(self.rotation.transform_vector(right.as_ref()));
[val ref] => Unit::new_unchecked(self.rotation.transform_vector(right.as_ref()));
[ref ref] => Unit::new_unchecked(self.rotation.transform_vector(right.as_ref()));
);
// Isometry × Translation
isometry_binop_impl_all!(
Mul, mul;
self: Isometry<N, D, R>, right: Translation<N, D>, Output = Isometry<N, D, R>;
[val val] => &self * &right;
[ref val] => self * &right;
[val ref] => &self * right;
[ref ref] => {
let new_tr = &self.translation.vector + self.rotation.transform_vector(&right.vector);
Isometry::from_parts(Translation::from(new_tr), self.rotation.clone())
};
);
// Translation × Isometry
isometry_binop_impl_all!(
Mul, mul;
self: Translation<N, D>, right: Isometry<N, D, R>, Output = Isometry<N, D, R>;
[val val] => Isometry::from_parts(self * right.translation, right.rotation);
[ref val] => Isometry::from_parts(self * &right.translation, right.rotation);
[val ref] => Isometry::from_parts(self * &right.translation, right.rotation.clone());
[ref ref] => Isometry::from_parts(self * &right.translation, right.rotation.clone());
);
macro_rules! isometry_from_composition_impl(
($Op: ident, $op: ident;
($R1: ty, $C1: ty),($R2: ty, $C2: ty) $(for $Dims: ident: $DimsBound: ident),*;
$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
$action: expr; $($lives: tt),*) => {
impl<$($lives ,)* N: Real $(, $Dims: $DimsBound)*> $Op<$Rhs> for $Lhs
where DefaultAllocator: Allocator<N, $R1, $C1> +
Allocator<N, $R2, $C2> {
type Output = $Output;
#[inline]
fn $op($lhs, $rhs: $Rhs) -> Self::Output {
$action
}
}
}
);
macro_rules! isometry_from_composition_impl_all(
($Op: ident, $op: ident;
($R1: ty, $C1: ty),($R2: ty, $C2: ty) $(for $Dims: ident: $DimsBound: ident),*;
$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
[val val] => $action_val_val: expr;
[ref val] => $action_ref_val: expr;
[val ref] => $action_val_ref: expr;
[ref ref] => $action_ref_ref: expr;) => {
isometry_from_composition_impl!(
$Op, $op;
($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
$lhs: $Lhs, $rhs: $Rhs, Output = $Output;
$action_val_val; );
isometry_from_composition_impl!(
$Op, $op;
($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
$lhs: &'a $Lhs, $rhs: $Rhs, Output = $Output;
$action_ref_val; 'a);
isometry_from_composition_impl!(
$Op, $op;
($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
$lhs: $Lhs, $rhs: &'b $Rhs, Output = $Output;
$action_val_ref; 'b);
isometry_from_composition_impl!(
$Op, $op;
($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
$lhs: &'a $Lhs, $rhs: &'b $Rhs, Output = $Output;
$action_ref_ref; 'a, 'b);
}
);
// Rotation × Translation
isometry_from_composition_impl_all!(
Mul, mul;
(D, D), (D, U1) for D: DimName;
self: Rotation<N, D>, right: Translation<N, D>, Output = Isometry<N, D, Rotation<N, D>>;
[val val] => Isometry::from_parts(Translation::from(&self * right.vector), self);
[ref val] => Isometry::from_parts(Translation::from(self * right.vector), self.clone());
[val ref] => Isometry::from_parts(Translation::from(&self * &right.vector), self);
[ref ref] => Isometry::from_parts(Translation::from(self * &right.vector), self.clone());
);
// UnitQuaternion × Translation
isometry_from_composition_impl_all!(
Mul, mul;
(U4, U1), (U3, U1);
self: UnitQuaternion<N>, right: Translation<N, U3>,
Output = Isometry<N, U3, UnitQuaternion<N>>;
[val val] => Isometry::from_parts(Translation::from(&self * right.vector), self);
[ref val] => Isometry::from_parts(Translation::from( self * right.vector), self.clone());
[val ref] => Isometry::from_parts(Translation::from(&self * &right.vector), self);
[ref ref] => Isometry::from_parts(Translation::from( self * &right.vector), self.clone());
);
// Rotation × Isometry
isometry_from_composition_impl_all!(
Mul, mul;
(D, D), (D, U1) for D: DimName;
self: Rotation<N, D>, right: Isometry<N, D, Rotation<N, D>>,
Output = Isometry<N, D, Rotation<N, D>>;
[val val] => &self * &right;
[ref val] => self * &right;
[val ref] => &self * right;
[ref ref] => {
let shift = self * &right.translation.vector;
Isometry::from_parts(Translation::from(shift), self * &right.rotation)
};
);
// Rotation ÷ Isometry
isometry_from_composition_impl_all!(
Div, div;
(D, D), (D, U1) for D: DimName;
self: Rotation<N, D>, right: Isometry<N, D, Rotation<N, D>>,
Output = Isometry<N, D, Rotation<N, D>>;
2018-09-24 12:48:42 +08:00
// FIXME: don't call inverse explicitly?
[val val] => self * right.inverse();
[ref val] => self * right.inverse();
[val ref] => self * right.inverse();
[ref ref] => self * right.inverse();
);
// UnitQuaternion × Isometry
isometry_from_composition_impl_all!(
Mul, mul;
(U4, U1), (U3, U1);
self: UnitQuaternion<N>, right: Isometry<N, U3, UnitQuaternion<N>>,
Output = Isometry<N, U3, UnitQuaternion<N>>;
[val val] => &self * &right;
[ref val] => self * &right;
[val ref] => &self * right;
[ref ref] => {
let shift = self * &right.translation.vector;
Isometry::from_parts(Translation::from(shift), self * &right.rotation)
};
);
// UnitQuaternion ÷ Isometry
isometry_from_composition_impl_all!(
Div, div;
(U4, U1), (U3, U1);
self: UnitQuaternion<N>, right: Isometry<N, U3, UnitQuaternion<N>>,
Output = Isometry<N, U3, UnitQuaternion<N>>;
// FIXME: don't call inverse explicitly?
[val val] => self * right.inverse();
[ref val] => self * right.inverse();
[val ref] => self * right.inverse();
[ref ref] => self * right.inverse();
);
// Translation × Rotation
isometry_from_composition_impl_all!(
Mul, mul;
(D, D), (D, U1) for D: DimName;
self: Translation<N, D>, right: Rotation<N, D>, Output = Isometry<N, D, Rotation<N, D>>;
[val val] => Isometry::from_parts(self, right);
[ref val] => Isometry::from_parts(self.clone(), right);
[val ref] => Isometry::from_parts(self, right.clone());
[ref ref] => Isometry::from_parts(self.clone(), right.clone());
);
// Translation × UnitQuaternion
isometry_from_composition_impl_all!(
Mul, mul;
(U4, U1), (U3, U1);
self: Translation<N, U3>, right: UnitQuaternion<N>, Output = Isometry<N, U3, UnitQuaternion<N>>;
[val val] => Isometry::from_parts(self, right);
[ref val] => Isometry::from_parts(self.clone(), right);
[val ref] => Isometry::from_parts(self, right.clone());
[ref ref] => Isometry::from_parts(self.clone(), right.clone());
);