129 lines
3.8 KiB
Rust
129 lines
3.8 KiB
Rust
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use rand::{IsaacRng, Rng};
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use test::{self, Bencher};
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use typenum::U10000;
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use na::{Vector2, Vector3, Vector4, VectorN, DVector};
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use std::ops::{Add, Sub, Mul, Div};
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#[path="../common/macros.rs"]
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mod macros;
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bench_binop!(vec2_add_v_f32, Vector2<f32>, Vector2<f32>, add);
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bench_binop!(vec3_add_v_f32, Vector3<f32>, Vector3<f32>, add);
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bench_binop!(vec4_add_v_f32, Vector4<f32>, Vector4<f32>, add);
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bench_binop!(vec2_add_v_f64, Vector2<f64>, Vector2<f64>, add);
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bench_binop!(vec3_add_v_f64, Vector3<f64>, Vector3<f64>, add);
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bench_binop!(vec4_add_v_f64, Vector4<f64>, Vector4<f64>, add);
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bench_binop!(vec2_sub_v, Vector2<f32>, Vector2<f32>, sub);
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bench_binop!(vec3_sub_v, Vector3<f32>, Vector3<f32>, sub);
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bench_binop!(vec4_sub_v, Vector4<f32>, Vector4<f32>, sub);
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bench_binop!(vec2_mul_s, Vector2<f32>, f32, mul);
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bench_binop!(vec3_mul_s, Vector3<f32>, f32, mul);
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bench_binop!(vec4_mul_s, Vector4<f32>, f32, mul);
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bench_binop!(vec2_div_s, Vector2<f32>, f32, div);
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bench_binop!(vec3_div_s, Vector3<f32>, f32, div);
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bench_binop!(vec4_div_s, Vector4<f32>, f32, div);
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bench_binop_ref!(vec2_dot_f32, Vector2<f32>, Vector2<f32>, dot);
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bench_binop_ref!(vec3_dot_f32, Vector3<f32>, Vector3<f32>, dot);
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bench_binop_ref!(vec4_dot_f32, Vector4<f32>, Vector4<f32>, dot);
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bench_binop_ref!(vec2_dot_f64, Vector2<f64>, Vector2<f64>, dot);
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bench_binop_ref!(vec3_dot_f64, Vector3<f64>, Vector3<f64>, dot);
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bench_binop_ref!(vec4_dot_f64, Vector4<f64>, Vector4<f64>, dot);
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bench_binop_ref!(vec3_cross, Vector3<f32>, Vector3<f32>, cross);
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bench_unop!(vec2_norm, Vector2<f32>, norm);
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bench_unop!(vec3_norm, Vector3<f32>, norm);
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bench_unop!(vec4_norm, Vector4<f32>, norm);
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bench_unop!(vec2_normalize, Vector2<f32>, normalize);
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bench_unop!(vec3_normalize, Vector3<f32>, normalize);
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bench_unop!(vec4_normalize, Vector4<f32>, normalize);
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bench_binop_ref!(vec10000_dot_f64, VectorN<f64, U10000>, VectorN<f64, U10000>, dot);
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bench_binop_ref!(vec10000_dot_f32, VectorN<f32, U10000>, VectorN<f32, U10000>, dot);
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#[bench]
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fn vec10000_axpy_f64(bh: &mut Bencher) {
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let mut rng = IsaacRng::new_unseeded();
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let mut a = DVector::new_random(10000);
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let b = DVector::new_random(10000);
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let n = rng.gen::<f64>();
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bh.iter(|| {
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a.axpy(n, &b, 1.0)
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})
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}
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#[bench]
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fn vec10000_axpy_beta_f64(bh: &mut Bencher) {
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let mut rng = IsaacRng::new_unseeded();
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let mut a = DVector::new_random(10000);
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let b = DVector::new_random(10000);
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let n = rng.gen::<f64>();
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let beta = rng.gen::<f64>();
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bh.iter(|| {
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a.axpy(n, &b, beta)
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})
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}
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#[bench]
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fn vec10000_axpy_f64_slice(bh: &mut Bencher) {
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let mut rng = IsaacRng::new_unseeded();
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let mut a = DVector::new_random(10000);
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let b = DVector::new_random(10000);
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let n = rng.gen::<f64>();
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bh.iter(|| {
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let mut a = a.fixed_rows_mut::<U10000>(0);
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let b = b.fixed_rows::<U10000>(0);
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a.axpy(n, &b, 1.0)
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})
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}
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#[bench]
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fn vec10000_axpy_f64_static(bh: &mut Bencher) {
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let mut rng = IsaacRng::new_unseeded();
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let mut a = VectorN::<f64, U10000>::new_random();
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let b = VectorN::<f64, U10000>::new_random();
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let n = rng.gen::<f64>();
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// NOTE: for some reasons, it is much faster if the arument are boxed (Box::new(VectorN...)).
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bh.iter(|| {
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a.axpy(n, &b, 1.0)
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})
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}
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#[bench]
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fn vec10000_axpy_f32(bh: &mut Bencher) {
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let mut rng = IsaacRng::new_unseeded();
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let mut a = DVector::new_random(10000);
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let b = DVector::new_random(10000);
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let n = rng.gen::<f32>();
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bh.iter(|| {
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a.axpy(n, &b, 1.0)
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})
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}
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#[bench]
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fn vec10000_axpy_beta_f32(bh: &mut Bencher) {
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let mut rng = IsaacRng::new_unseeded();
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let mut a = DVector::new_random(10000);
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let b = DVector::new_random(10000);
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let n = rng.gen::<f32>();
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let beta = rng.gen::<f32>();
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bh.iter(|| {
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a.axpy(n, &b, beta)
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})
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}
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