nac3core: use round instead of rint. Closes #61
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@ -228,10 +228,10 @@ impl TopLevelComposer {
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codegen_callback: Some(Arc::new(GenCall::new(Box::new(|ctx, _, _, args| {
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let arg = args[0].1;
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let round_intrinsic =
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ctx.module.get_function("llvm.rint.f64").unwrap_or_else(|| {
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ctx.module.get_function("llvm.round.f64").unwrap_or_else(|| {
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let float = ctx.ctx.f64_type();
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let fn_type = float.fn_type(&[float.into()], false);
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ctx.module.add_function("llvm.rint.f64", fn_type, None)
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ctx.module.add_function("llvm.round.f64", fn_type, None)
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});
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let val = ctx
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.builder
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@ -265,10 +265,10 @@ impl TopLevelComposer {
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codegen_callback: Some(Arc::new(GenCall::new(Box::new(|ctx, _, _, args| {
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let arg = args[0].1;
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let round_intrinsic =
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ctx.module.get_function("llvm.rint.f64").unwrap_or_else(|| {
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ctx.module.get_function("llvm.round.f64").unwrap_or_else(|| {
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let float = ctx.ctx.f64_type();
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let fn_type = float.fn_type(&[float.into()], false);
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ctx.module.add_function("llvm.rint.f64", fn_type, None)
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ctx.module.add_function("llvm.round.f64", fn_type, None)
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});
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let val = ctx
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.builder
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