standalone: Fix indentation of demo.c
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bb5147521f
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@ -5,91 +5,91 @@
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#include <string.h>
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#if __SIZEOF_POINTER__ == 8
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#define usize uint64_t
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#define usize uint64_t
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#elif __SIZEOF_POINTER__ == 4
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#define usize uint32_t
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#define usize uint32_t
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#else
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#error "Unsupported platform - Platform is not 32-bit or 64-bit"
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#error "Unsupported platform - Platform is not 32-bit or 64-bit"
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#endif
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void output_bool(bool x) {
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puts(x ? "True" : "False");
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puts(x ? "True" : "False");
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}
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void output_int32(int32_t x) {
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printf("%d\n", x);
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printf("%d\n", x);
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}
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void output_int64(int64_t x) {
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printf("%ld\n", x);
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printf("%ld\n", x);
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}
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void output_uint32(uint32_t x) {
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printf("%d\n", x);
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printf("%d\n", x);
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}
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void output_uint64(uint64_t x) {
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printf("%ld\n", x);
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printf("%ld\n", x);
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}
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void output_float64(double x) {
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printf("%f\n", x);
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printf("%f\n", x);
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}
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void output_asciiart(int32_t x) {
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static const char *chars = " .,-:;i+hHM$*#@ ";
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if (x < 0) {
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putchar('\n');
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} else {
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putchar(chars[x]);
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}
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static const char *chars = " .,-:;i+hHM$*#@ ";
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if (x < 0) {
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putchar('\n');
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} else {
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putchar(chars[x]);
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}
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}
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struct cslice {
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void *data;
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usize len;
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void *data;
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usize len;
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};
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void output_int32_list(struct cslice *slice) {
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const int32_t *data = (int32_t *) slice->data;
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const int32_t *data = (int32_t *) slice->data;
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putchar('[');
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for (usize i = 0; i < slice->len; ++i) {
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if (i == slice->len - 1) {
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printf("%d", data[i]);
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} else {
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printf("%d, ", data[i]);
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putchar('[');
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for (usize i = 0; i < slice->len; ++i) {
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if (i == slice->len - 1) {
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printf("%d", data[i]);
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} else {
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printf("%d, ", data[i]);
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}
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}
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}
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putchar(']');
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putchar('\n');
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putchar(']');
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putchar('\n');
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}
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void output_str(struct cslice *slice) {
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const char *data = (const char *) slice->data;
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const char *data = (const char *) slice->data;
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for (usize i = 0; i < slice->len; ++i) {
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putchar(data[i]);
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}
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putchar('\n');
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for (usize i = 0; i < slice->len; ++i) {
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putchar(data[i]);
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}
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putchar('\n');
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}
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uint64_t dbg_stack_address(__attribute__((unused)) struct cslice *slice) {
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int i;
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void *ptr = (void *) &i;
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return (uintptr_t) ptr;
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int i;
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void *ptr = (void *) &i;
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return (uintptr_t) ptr;
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}
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uint32_t __nac3_personality(uint32_t state, uint32_t exception_object, uint32_t context) {
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printf("__nac3_personality(state: %u, exception_object: %u, context: %u\n", state, exception_object, context);
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exit(101);
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__builtin_unreachable();
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printf("__nac3_personality(state: %u, exception_object: %u, context: %u\n", state, exception_object, context);
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exit(101);
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__builtin_unreachable();
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}
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uint32_t __nac3_raise(uint32_t state, uint32_t exception_object, uint32_t context) {
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printf("__nac3_raise(state: %u, exception_object: %u, context: %u\n", state, exception_object, context);
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exit(101);
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__builtin_unreachable();
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printf("__nac3_raise(state: %u, exception_object: %u, context: %u\n", state, exception_object, context);
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exit(101);
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__builtin_unreachable();
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}
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void __nac3_end_catch(void) {}
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@ -97,5 +97,5 @@ void __nac3_end_catch(void) {}
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extern int32_t run(void);
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int main(void) {
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run();
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run();
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}
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