use Rust types for Valgrind, and use u32 for stack IDs
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parent
c19fc4625a
commit
904da1a1c8
11
src/os.rs
11
src/os.rs
@ -7,11 +7,13 @@ use self::libc::{c_void, size_t};
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use core::ptr;
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use stack;
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#[allow(non_camel_case_types)]
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type stack_id_t = u32;
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extern "C" {
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#[link_name = "lwt_stack_register"]
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fn stack_register(start: *const c_void, end: *const c_void) -> libc::c_uint;
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fn stack_register(start: *const u8, end: *const u8) -> stack_id_t;
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#[link_name = "lwt_stack_deregister"]
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fn stack_deregister(id: libc::c_uint);
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fn stack_deregister(id: stack_id_t);
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}
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#[allow(raw_pointer_derive)]
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@ -19,7 +21,7 @@ extern "C" {
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pub struct Stack {
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ptr: *mut u8,
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len: usize,
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valgrind_id: libc::c_uint
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valgrind_id: stack_id_t
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}
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pub struct StackSource;
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@ -67,7 +69,8 @@ impl Stack {
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len, IoError::last_os_error())
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}
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let valgrind_id = stack_register(ptr.offset(len as isize), ptr);
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let valgrind_id = stack_register(ptr.offset(len as isize) as *const _,
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ptr as *const _);
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Stack { ptr: ptr as *mut u8, len: len, valgrind_id: valgrind_id }
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};
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@ -1,3 +1,4 @@
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#include <stdint.h>
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#include "valgrind/valgrind.h"
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// In order for Valgrind to keep track of stack overflows and such, it needs
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@ -5,14 +6,16 @@
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// macros. Calling out to un-inlineable C code for this is pointlessly slow,
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// but that's the way it is for now.
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typedef uint32_t valgrind_stack_id_t;
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// Register a stack with Valgrind. start < end. Returns an integer ID that can
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// be used to deregister the stack when it's deallocated.
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unsigned int lwt_stack_register(const void *start, const void *end) {
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valgrind_stack_id_t lwt_stack_register(const void *start, const void *end) {
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return VALGRIND_STACK_REGISTER(start, end);
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}
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// Deregister a stack from Valgrind. Takes the integer ID that was returned
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// on registration.
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void lwt_stack_deregister(unsigned int id) {
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void lwt_stack_deregister(valgrind_stack_id_t id) {
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VALGRIND_STACK_DEREGISTER(id);
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}
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