add valgrind_stack_change
Unlike valgrind_stack_register, this won't automatically swap if `start > end`. It's probably wiser to pretend it doesn't swap at all.
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@ -7,6 +7,10 @@ valgrind_stack_id_t valgrind_stack_register(const void *start, const void *end)
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return VALGRIND_STACK_REGISTER(start, end);
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}
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void valgrind_stack_change(valgrind_stack_id_t id, const void *start, const void *end) {
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VALGRIND_STACK_CHANGE(id, start, end);
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}
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void valgrind_stack_deregister(valgrind_stack_id_t id) {
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VALGRIND_STACK_DEREGISTER(id);
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}
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@ -1,6 +1,6 @@
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#![allow(non_camel_case_types)]
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//! In order for Valgrind to keep track of stack overflows and such, it needs
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//! a little help. That help unfortunately comes in the form of a pair of C
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//! a little help. That help unfortunately comes in the form of a set of C
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//! macros. Calling out to un-inlineable C code for this is pointlessly slow,
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//! but that's the way it is for now.
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@ -9,9 +9,14 @@ extern "C" {
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#[link_name = "valgrind_stack_register"]
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/// Register a stack with Valgrind. Returns an integer ID that can
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/// be used to deregister the stack when it's deallocated.
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/// `start < end`, though Valgrind will happily accept either.
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/// `start < end`.
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pub fn stack_register(start: *const u8, end: *const u8) -> stack_id_t;
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#[link_name = "valgrind_stack_change"]
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/// Change the size or location of a stack registered with Valgrind.
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/// `start < end`.
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pub fn stack_change(id: stack_id_t, start: *const u8, end: *const u8) -> stack_id_t;
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#[link_name = "valgrind_stack_deregister"]
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/// Deregister a stack from Valgrind. Takes the integer ID that was returned
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/// on registration.
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