// By compiling this file we check that all the intrinsics we care about continue to be provided by // the `compiler_builtins` crate regardless of the changes we make to it. If we, by mistake, stop // compiling a C implementation and forget to implement that intrinsic in Rust, this file will fail // to link due to the missing intrinsic (symbol). #![allow(unused_features)] #![cfg_attr(thumb, no_main)] #![deny(dead_code)] #![feature(alloc_system)] #![feature(asm)] #![feature(compiler_builtins_lib)] #![feature(core_float)] #![feature(lang_items)] #![feature(start)] #![feature(i128_type)] #![no_std] #[cfg(not(thumb))] extern crate alloc_system; extern crate compiler_builtins; // NOTE cfg(not(thumbv6m)) means that the operation is not supported on ARMv6-M at all. Not even // compiler-rt provides a C/assembly implementation. // Every function in this module maps will be lowered to an intrinsic by LLVM, if the platform // doesn't have native support for the operation used in the function. ARM has a naming convention // convention for its intrinsics that's different from other architectures; that's why some function // have an additional comment: the function name is the ARM name for the intrinsic and the comment // in the non-ARM name for the intrinsic. mod intrinsics { use core::num::Float; // trunccdfsf2 pub fn aeabi_d2f(x: f64) -> f32 { x as f32 } // fixdfsi pub fn aeabi_d2i(x: f64) -> i32 { x as i32 } // fixdfdi #[cfg(not(thumbv6m))] pub fn aeabi_d2l(x: f64) -> i64 { x as i64 } #[cfg(thumbv6m)] pub fn aeabi_d2l(_: f64) -> i64 { 0 } // fixunsdfsi pub fn aeabi_d2uiz(x: f64) -> u32 { x as u32 } // fixunsdfdi #[cfg(not(thumbv6m))] pub fn aeabi_d2ulz(x: f64) -> u64 { x as u64 } #[cfg(thumbv6m)] pub fn aeabi_d2ulz(_: f64) -> u64 { 0 } // adddf3 pub fn aeabi_dadd(a: f64, b: f64) -> f64 { a + b } // eqdf2 #[cfg(not(thumbv6m))] pub fn aeabi_dcmpeq(a: f64, b: f64) -> bool { a == b } #[cfg(thumbv6m)] pub fn aeabi_dcmpeq(_: f64, _: f64) -> bool { true } // gtdf2 #[cfg(not(thumbv6m))] pub fn aeabi_dcmpgt(a: f64, b: f64) -> bool { a > b } #[cfg(thumbv6m)] pub fn aeabi_dcmpgt(_: f64, _: f64) -> bool { true } // ltdf2 #[cfg(not(thumbv6m))] pub fn aeabi_dcmplt(a: f64, b: f64) -> bool { a < b } #[cfg(thumbv6m)] pub fn aeabi_dcmplt(_: f64, _: f64) -> bool { true } // divdf3 pub fn aeabi_ddiv(a: f64, b: f64) -> f64 { a / b } // muldf3 pub fn aeabi_dmul(a: f64, b: f64) -> f64 { a * b } // subdf3 pub fn aeabi_dsub(a: f64, b: f64) -> f64 { a - b } // extendsfdf2 pub fn aeabi_f2d(x: f32) -> f64 { x as f64 } // fixsfsi pub fn aeabi_f2iz(x: f32) -> i32 { x as i32 } // fixsfdi #[cfg(not(thumbv6m))] pub fn aeabi_f2lz(x: f32) -> i64 { x as i64 } #[cfg(thumbv6m)] pub fn aeabi_f2lz(_: f32) -> i64 { 0 } // fixunssfsi pub fn aeabi_f2uiz(x: f32) -> u32 { x as u32 } // fixunssfdi #[cfg(not(thumbv6m))] pub fn aeabi_f2ulz(x: f32) -> u64 { x as u64 } #[cfg(thumbv6m)] pub fn aeabi_f2ulz(_: f32) -> u64 { 0 } // addsf3 pub fn aeabi_fadd(a: f32, b: f32) -> f32 { a + b } // eqsf2 #[cfg(not(thumbv6m))] pub fn aeabi_fcmpeq(a: f32, b: f32) -> bool { a == b } #[cfg(thumbv6m)] pub fn aeabi_fcmpeq(_: f32, _: f32) -> bool { true } // gtsf2 #[cfg(not(thumbv6m))] pub fn aeabi_fcmpgt(a: f32, b: f32) -> bool { a > b } #[cfg(thumbv6m)] pub fn aeabi_fcmpgt(_: f32, _: f32) -> bool { true } // ltsf2 #[cfg(not(thumbv6m))] pub fn aeabi_fcmplt(a: f32, b: f32) -> bool { a < b } #[cfg(thumbv6m)] pub fn aeabi_fcmplt(_: f32, _: f32) -> bool { true } // divsf3 pub fn aeabi_fdiv(a: f32, b: f32) -> f32 { a / b } // mulsf3 pub fn aeabi_fmul(a: f32, b: f32) -> f32 { a * b } // subsf3 pub fn aeabi_fsub(a: f32, b: f32) -> f32 { a - b } // floatsidf pub fn aeabi_i2d(x: i32) -> f64 { x as f64 } // floatsisf pub fn aeabi_i2f(x: i32) -> f32 { x as f32 } pub fn aeabi_idiv(a: i32, b: i32) -> i32 { a.wrapping_div(b) } pub fn aeabi_idivmod(a: i32, b: i32) -> i32 { a % b } // floatdidf pub fn aeabi_l2d(x: i64) -> f64 { x as f64 } // floatdisf pub fn aeabi_l2f(x: i64) -> f32 { x as f32 } // divdi3 pub fn aeabi_ldivmod(a: i64, b: i64) -> i64 { a / b } // muldi3 pub fn aeabi_lmul(a: i64, b: i64) -> i64 { a.wrapping_mul(b) } // floatunsidf pub fn aeabi_ui2d(x: u32) -> f64 { x as f64 } // floatunsisf pub fn aeabi_ui2f(x: u32) -> f32 { x as f32 } pub fn aeabi_uidiv(a: u32, b: u32) -> u32 { a / b } pub fn aeabi_uidivmod(a: u32, b: u32) -> u32 { a % b } // floatundidf pub fn aeabi_ul2d(x: u64) -> f64 { x as f64 } // floatundisf pub fn aeabi_ul2f(x: u64) -> f32 { x as f32 } // udivdi3 pub fn aeabi_uldivmod(a: u64, b: u64) -> u64 { a * b } pub fn moddi3(a: i64, b: i64) -> i64 { a % b } pub fn mulodi4(a: i64, b: i64) -> i64 { a * b } pub fn powidf2(a: f64, b: i32) -> f64 { a.powi(b) } pub fn powisf2(a: f32, b: i32) -> f32 { a.powi(b) } pub fn umoddi3(a: u64, b: u64) -> u64 { a % b } pub fn muloti4(a: u128, b: u128) -> Option { a.checked_mul(b) } pub fn multi3(a: u128, b: u128) -> u128 { a.wrapping_mul(b) } pub fn ashlti3(a: u128, b: usize) -> u128 { a >> b } pub fn ashrti3(a: u128, b: usize) -> u128 { a << b } pub fn lshrti3(a: i128, b: usize) -> i128 { a >> b } pub fn udivti3(a: u128, b: u128) -> u128 { a / b } pub fn umodti3(a: u128, b: u128) -> u128 { a % b } pub fn divti3(a: i128, b: i128) -> i128 { a / b } pub fn modti3(a: i128, b: i128) -> i128 { a % b } } fn run() { use intrinsics::*; // A copy of "test::black_box". Used to prevent LLVM from optimizing away the intrinsics during LTO fn bb(dummy: T) -> T { unsafe { asm!("" : : "r"(&dummy)) } dummy } bb(aeabi_d2f(bb(2.))); bb(aeabi_d2i(bb(2.))); bb(aeabi_d2l(bb(2.))); bb(aeabi_d2uiz(bb(2.))); bb(aeabi_d2ulz(bb(2.))); bb(aeabi_dadd(bb(2.), bb(3.))); bb(aeabi_dcmpeq(bb(2.), bb(3.))); bb(aeabi_dcmpgt(bb(2.), bb(3.))); bb(aeabi_dcmplt(bb(2.), bb(3.))); bb(aeabi_ddiv(bb(2.), bb(3.))); bb(aeabi_dmul(bb(2.), bb(3.))); bb(aeabi_dsub(bb(2.), bb(3.))); bb(aeabi_f2d(bb(2.))); bb(aeabi_f2iz(bb(2.))); bb(aeabi_f2lz(bb(2.))); bb(aeabi_f2uiz(bb(2.))); bb(aeabi_f2ulz(bb(2.))); bb(aeabi_fadd(bb(2.), bb(3.))); bb(aeabi_fcmpeq(bb(2.), bb(3.))); bb(aeabi_fcmpgt(bb(2.), bb(3.))); bb(aeabi_fcmplt(bb(2.), bb(3.))); bb(aeabi_fdiv(bb(2.), bb(3.))); bb(aeabi_fmul(bb(2.), bb(3.))); bb(aeabi_fsub(bb(2.), bb(3.))); bb(aeabi_i2d(bb(2))); bb(aeabi_i2f(bb(2))); bb(aeabi_idiv(bb(2), bb(3))); bb(aeabi_idivmod(bb(2), bb(3))); bb(aeabi_l2d(bb(2))); bb(aeabi_l2f(bb(2))); bb(aeabi_ldivmod(bb(2), bb(3))); bb(aeabi_lmul(bb(2), bb(3))); bb(aeabi_ui2d(bb(2))); bb(aeabi_ui2f(bb(2))); bb(aeabi_uidiv(bb(2), bb(3))); bb(aeabi_uidivmod(bb(2), bb(3))); bb(aeabi_ul2d(bb(2))); bb(aeabi_ul2f(bb(2))); bb(aeabi_uldivmod(bb(2), bb(3))); bb(moddi3(bb(2), bb(3))); bb(mulodi4(bb(2), bb(3))); bb(powidf2(bb(2.), bb(3))); bb(powisf2(bb(2.), bb(3))); bb(umoddi3(bb(2), bb(3))); bb(muloti4(bb(2), bb(2))); bb(multi3(bb(2), bb(2))); bb(ashlti3(bb(2), bb(2))); bb(ashrti3(bb(2), bb(2))); bb(lshrti3(bb(2), bb(2))); bb(udivti3(bb(2), bb(2))); bb(umodti3(bb(2), bb(2))); bb(divti3(bb(2), bb(2))); bb(modti3(bb(2), bb(2))); } #[cfg(not(thumb))] #[start] fn main(_: isize, _: *const *const u8) -> isize { run(); 0 } #[cfg(thumb)] #[no_mangle] pub fn _start() -> ! { run(); loop {} } #[cfg(windows)] #[link(name = "kernel32")] #[link(name = "msvcrt")] extern {} // ARM targets need these symbols #[no_mangle] pub fn __aeabi_unwind_cpp_pr0() {} #[no_mangle] pub fn __aeabi_unwind_cpp_pr1() {} // Avoid "undefined reference to `_Unwind_Resume`" errors #[allow(non_snake_case)] #[no_mangle] pub fn _Unwind_Resume() {} // Lang items #[cfg(not(test))] #[lang = "eh_personality"] #[no_mangle] #[allow(private_no_mangle_fns)] extern "C" fn eh_personality() {} #[cfg(not(test))] #[lang = "panic_fmt"] #[no_mangle] #[allow(private_no_mangle_fns)] extern "C" fn panic_fmt() {}