use float::Float; use float::add::__addsf3; use float::add::__adddf3; intrinsics! { #[arm_aeabi_alias = __aeabi_fsub] pub extern "C" fn __subsf3(a: f32, b: f32) -> f32 { __addsf3(a, f32::from_repr(b.repr() ^ f32::SIGN_MASK)) } #[arm_aeabi_alias = __aeabi_dsub] pub extern "C" fn __subdf3(a: f64, b: f64) -> f64 { __adddf3(a, f64::from_repr(b.repr() ^ f64::SIGN_MASK)) } #[cfg(target_arch = "arm")] pub extern "C" fn __subsf3vfp(a: f32, b: f32) -> f32 { a - b } #[cfg(target_arch = "arm")] pub extern "C" fn __subdf3vfp(a: f64, b: f64) -> f64 { a - b } }