mirror of https://github.com/m-labs/artiq.git
runtime: expose more libm functions
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@ -67,10 +67,48 @@ static mut API: &'static [(&'static str, *const ())] = &[
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api!(memcmp, extern { fn memcmp(a: *const u8, b: *mut u8, size: usize); }),
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/* libm */
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api!(sqrt),
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api!(round),
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// commented out functions are not available with the libm used here, but are available in NAR3.
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api!(acos),
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api!(acosh),
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api!(asin),
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api!(asinh),
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api!(atan),
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api!(atan2),
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api!(atanh),
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api!(cbrt),
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api!(ceil),
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api!(cos),
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api!(cosh),
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api!(erf),
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api!(erfc),
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api!(exp),
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//api!(exp2),
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//api!(exp10),
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api!(expm1),
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api!(fabs),
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api!(floor),
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//api!(fma),
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api!(fmod),
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api!(hypot),
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api!(j0),
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api!(j1),
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api!(jn),
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api!(lgamma),
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api!(log),
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//api!(log2),
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api!(log10),
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api!(pow),
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api!(round),
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api!(sin),
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api!(sinh),
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api!(sqrt),
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api!(tan),
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api!(tanh),
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//api!(tgamma),
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//api!(trunc),
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api!(y0),
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api!(y1),
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api!(yn),
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/* exceptions */
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api!(_Unwind_Resume = ::unwind::_Unwind_Resume),
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@ -15,7 +15,7 @@ void send_to_core_log(struct slice str);
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void send_to_rtio_log(struct slice data);
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#define KERNELCPU_EXEC_ADDRESS 0x40800000
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#define KERNELCPU_PAYLOAD_ADDRESS 0x40840000
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#define KERNELCPU_PAYLOAD_ADDRESS 0x40860000
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#define KERNELCPU_LAST_ADDRESS 0x4fffffff
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#define KSUPPORT_HEADER_SIZE 0x80
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@ -6,12 +6,12 @@ ENTRY(_reset_handler)
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* code/data/heap, then comes kernel memory.
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* Next 4M of main memory are reserved for
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* the background RPC queue.
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* First 256K of kernel memory are for support code.
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* First 384K of kernel memory are for support code.
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* Support code is loaded at ORIGIN-0x80 so that ELF headers
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* are also loaded.
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*/
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MEMORY {
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ksupport (RWX) : ORIGIN = 0x40800000, LENGTH = 0x40000
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ksupport (RWX) : ORIGIN = 0x40800000, LENGTH = 0x60000
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}
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/* Kernel stack is at the end of main RAM. */
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@ -2,7 +2,7 @@ use core::fmt;
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use dyld;
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pub const KERNELCPU_EXEC_ADDRESS: usize = 0x40800000;
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pub const KERNELCPU_PAYLOAD_ADDRESS: usize = 0x40840000;
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pub const KERNELCPU_PAYLOAD_ADDRESS: usize = 0x40860000;
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pub const KERNELCPU_LAST_ADDRESS: usize = 0x4fffffff;
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pub const KSUPPORT_HEADER_SIZE: usize = 0x80;
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